Add additional hairstyles and faces to the game.

Add additional hairstyles and faces to the game.
This idea/suggestion is Open. You can respond to ask questions or discuss the idea and either vote it up or down if you believe it should or should not be implemented, respectively. Popular suggestions and ideas will be considered by the development team to become reality in-game.
Proposal
Lets be frank, appearance is subjective. I want to do what SWTOR did and add some new faces to the races, especially to show off more ethnicities besides what we all know. There are also several hairstyles in the game that I frankly think should be deleted, but that is my opinion.

Starwars is a game with thousands of cultures, planets, and species; to the point where anything from Cyberpunk to Lord of the Rings hairstyles (my opinion, which can be disregarded) work.

Frankly, I love the old comics, especially legends art which has a lot of things that you wouldn't expect.

For example this character, I bet you didn't know starwars had elves? They do. It's interesting just how much can be done.
Justification
image.png

There are so many just... honestly bad designs. I could go on and on and on but frankly I feel people get the point.
Motivation
None to be had here. I have no motivation because it's hard to argue around a subject that is so subjective to a person. Honestly, it's really sad because someone could think something is fine when other's don't when it's literally based on your feelings and everyone has different feelings.

Yeah, you may think X or Y is bad, but 100 other people might disagree, or it could be the opposite, that is why it's just hard if not impossible to argue as it's completely subjective. Frankly since it's star wars almost any appearance can technically be possible as long as it looks semi-realistic. Which, well since SWG in my opinion looks cartoony and I always see it more like SWTOR there is a lot that can be done with it.
I want to make additional faces and hairstyles for mostly humanoids, but also some aliens.
 
I agree! Character editor can benefit from more quality customization options.
Some species like Zabraks and Humans could use more haircuts and facial hair options.
Having a slider or ethnicity section will eliminate the issue of most humans looking pretty much the same.
Sullustans have some questionable haircuts, which look ridiculous in my opinion. I'd give them haircuts that humans have.

Just a few personal ideas from myself.

I wouldn't remove already existing options though, some players may like what is already in the game.

A few of your submissions look pretty good (again imo), im sure you could do more quality work (example below)!
 
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I 100% support the idea of adding more character customization in terms of face/hair/horns/frills/etc. - everything about making a character look the way the player wants. As Maximilian has mentioned (and even posted a similar Player Voice: https://swgr.org/post/image-designer-options.85/), more options would be great.

I do not advocate removing any options, no matter how hideous I may personally find them. (I'm looking at you, male-with-bad-combover hairstyle.) I'm not going to yuck someone else's yum (as long as it's involving consenting adults).
 
everyone loves looking good and looking unique but the current games options and faces leaves everyone looking very similar unless you are trying to make an obviously abominable countenance

more options plz ty
 
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Love more customization, as long as IDs can help us recustomize. Not sure about "new faces" due to the restrictions of SWG character creation, but any additional customization as long as it works graphically, in-universe and with armors and clothing i am for
 
Love more customization, as long as IDs can help us recustomize. Not sure about "new faces" due to the restrictions of SWG character creation, but any additional customization as long as it works graphically, in-universe and with armors and clothing i am for
With SWG's technology you should be able to change faces the same you change hairstyles and horns, it just needs programmed in. However new faces can be also done with new species. I am currently testing a lot of things atm myself but i'm not a programmer, i'm an artist.
 
To provide some context-

In any normal game the introduction of new art is relatively simple and making the asset is the bulk of of the work.
This is not a normal game. The modeling and texturing is only the tip of the iceberg.

Part of the reason we have only been putting in a few new pieces of clothing into each release is not because of the time it takes to make the asset- it’s the work involved in implementing and testing. Investigating that new item with every other existing clothing item, with all the species, both genders, with their customizations options, with various accessories, to try to find all the weird hidden problems that crop up. And they do crop up.

Something as simple as a shape change to the face may mean we have to go through and alter every pair of goggles, hat, and helmet for every species and gender in the game. If we were lucky enough not to have to alter all those files, we’d still have to go through and manually test a million combinations.
None of that takes into account all the weird behind the scenes stuff that has to be done just to get new things working in the customization screens.

I think it would be more beneficial to players to put developer effort into customization that doesn’t create so much extra work for the team that things on the roadmap have to get dropped to make it happen.

Now something like adding a few additional hairstyles by themselves gives customization to players using an already existing system.
 
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To provide some context-

In any normal game the introduction of new art is relatively simple and making the asset is the bulk of of the work.
This is not a normal game. The modeling and texturing is only the tip of the iceberg.

Part of the reason we have only been putting in a few new pieces of clothing into each release is not because of the time it takes to make the asset- it’s the work involved in implementing and testing. Investigating that new item with every other existing clothing item, with all the species, both genders, with their customizations options, with various accessories, to try to find all the weird hidden problems that crop up. And they do crop up.

Something as simple as a shape change to the face may mean we have to go through and alter every pair of goggles, hat, and helmet for every species and gender in the game. If we were lucky enough not to have to alter all those files, we’d still have to go through and manually test a million combinations.
None of that takes into account all the weird behind the scenes stuff that has to be done just to get new things working in the customization screens.

I think it would be more beneficial to players to put developer effort into customization that doesn’t create so much extra work for the team that things on the roadmap have to get dropped to make it happen.

Now something like adding a few additional hairstyles by themselves gives customization to players using an already existing system.
I agree with you, but that mostly applies to non-human faces. it isn't hard to design humanoid faces that fit the current criteria of fitting their eyes into goggles (for example, its actually pretty easy to do humanoid faces, as long as you don't go crazy with sliders and stick to normal sliders).

All you need to do is follow the same patterns (eyes and nose similar position, mouth position matters less), you can even add sliders to models which is a new thing I learned. So even if that was an issue you can circumvent it with sliders.

I wouldn't suggest an idea that would remake other models, that is too much work in my opinion. If your suggesting new faces for aliens however, that is another thing entirely. You would have to be very careful about deviations.

It is far easier to probably make new species though than trying to change the system.

I've probably spent more than 100 hours rigorously testing new faces and testing for issues like goggles/such so it wouldn't be an issue, its why my sliders have 200% values, because if it works with 200%, it will work with a standard normal deviation.

I'm currently trying to perfect hairstyles, but that is my conclusion on it with my testing.
 
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