Add Aim Assist Window

Add Aim Assist Window
This idea/suggestion is Open. You can respond to ask questions or discuss the idea and either vote it up or down if you believe it should or should not be implemented, respectively. Popular suggestions and ideas will be considered by the development team to become reality in-game.
Proposal
The proposal is to give the group leader the ability to designate a group member as the aim-assist for the group. This will result in that member's target being visible at all times to the group via a separate UI box.

This is essentially the same thing as the "show target of target" function that is already available. However, instead of needing to click on the aim-assist to see their target (or use an assist macro), you will be able to see their target at all times and know when they switch to a new target.

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Justification
This addition will greatly improve group cohesiveness and will be of particular aid to newer players who may not intuitively know who or what they should be attacking.

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Motivation
Organizing a single target of attack in both PvP and PvE situations is cumbersome and requires group members to designate someone as the aim assist and then either use an assist macro or enable the "show target of target" setting and continually click on the aim assist individual to find their target. It also requires group members to be in voice chat so the aim-assist can call out when they're changing targets.
This proposal is to add an aim assist (target-assist) window.
 
++UPVOTED++

Additionally, having an assignable hotkey in Options -> Keymap to allow switching to this target quickly without the need to click the aim-assist character or the UI element would be outstanding.
 
++UPVOTED++

Additionally, having an assignable hotkey in Options -> Keymap to allow switching to this target quickly without the need to click the aim-assist character or the UI element would be outstanding.
You can already do this by making an assist macro and assigning it to a hotkey under the Options -> Keymap -> Custom tab.
 
Good idea to make it a feature. That would reduce the learning curve.
Learning curve?

/assist xava;

Add to toolbar and you’re good to go?

i don’t understand the learning curve comment.

Sure if it automatically assisted group lead then sure it’s even easier. But I really don’t see how this is any form of learning curve.
 
Learning curve?

/assist xava;

Add to toolbar and you’re good to go?

i don’t understand the learning curve comment.

Sure if it automatically assisted group lead then sure it’s even easier. But I really don’t see how this is any form of learning curve.
I understand for veteran players, making a macro is second nature. I personally have several dozen macros I use. But I also recognize the second you say the word macro, you just lost half the new players to this game.

Here are just 3 benefits of a target assist box over a macro:

An assist box allows you to see who the target assist is targeting before you change targets. This could be helpful if the target assist is fulfilling multiple roles and isn't always going to be on the current target themselves (SLs are a perfect example).

It allows you to see WHEN the target assist has changed targets without requiring communication. Not all grouping scenarios involve people together in discord.

There are all kinds of situations where the leader might want to change the target assist mid-fight. What if the primary target assist dies? Is everyone going to edit their macro to a new target assist while they're fighting?
 
need mockup or some sort of image for what this would look like
I imagine it would look exactly like the "target of target" box that pops up when you enable that setting. It's nothing more than a target box that shows the target of a fixed individual rather than the individual you happen to be targeting. I can post a screen shot when I get home later tonight to clarify.

From the leader's perspective, assign the target assist would be another option in the drop down when you right click on a group member.
 
Learning curve?

/assist xava;

Add to toolbar and you’re good to go?

i don’t understand the learning curve comment.

Sure if it automatically assisted group lead then sure it’s even easier. But I really don’t see how this is any form of learning curve.
Possibly, you're forgetting how different swg is from modern games and how that takes time to learn for people who haven't played recently. When I came to resto a few years ago, I'd forgotten basically everything. Macros were a distant and vague memory. So yes, learning curve. The more accessible the game is for new and returning players, the better chance of growing and retaining the population.
 
need mockup or some sort of image for what this would look like
The idea is that if Poctor were made the target assist, then the bottom box that shows his target would be a permanent box that would always show Poctor's target regardless of whether or not I'm currently targeting him. Under the current system, the moment I stop targeting Poctor, I can no longer see who he's targeting.
 

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Ok I’m rethinking about this a reading your comments, I can see the worth in this (I did do a typical swg vet response and I apologise - but thank you for the explanations).

I worry that an assist target window (permanently on your screen) detracts a little from observation / skill of the game - some of my initial reservation I didnt voice.

For example last night when we was fighting at the tower (first fight), I wasn’t in coms but I kept checking Xava’s target as I assumed he was leading the group to ensure I supported the group properly.

And this was done with manually selecting Banth as I didn’t have assist macro set up at that point.

But I can appreciate why having this window would be a benefit.

I would also like to hear from more people their thoughts on it.
 
Ok I’m rethinking about this a reading your comments, I can see the worth in this (I did do a typical swg vet response and I apologise - but thank you for the explanations).

I worry that an assist target window (permanently on your screen) detracts a little from observation / skill of the game - some of my initial reservation I didnt voice.

For example last night when we was fighting at the tower (first fight), I wasn’t in coms but I kept checking Xava’s target as I assumed he was leading the group to ensure I supported the group properly.

And this was done with manually selecting Banth as I didn’t have assist macro set up at that point.

But I can appreciate why having this window would be a benefit.

I would also like to hear from more people their thoughts on it.
I appreciate you being open to reconsideration. Regarding another UI box taking up real estate on your screen, the setting could be disabled for those who don't wish to use it. Regarding the skill concern, you're right, it does make it easier to stay on target - that's the goal. However, one could say the same thing about the assist function. Maybe we should get rid of assisting altogether to make it require even more skill to stay on target. My thinking on the matter is that everything the assist box shows you is completely public information to everyone involved. Therefore, it shouldn't be turned into a skill issue.
 
The current assist macros and target-of-target system work fine. Sounds more like an advantage for the faction with the most brainless players who can’t make a macro or join voice chat.
 
I think a simpler addition might be using a mechanic other games have: setting a focus target.

Instead of linking it to the group leader, a person can specify something as their focus which gives a persistent target ui box, with its own target of target ui box too.
 
I think a simpler addition might be using a mechanic other games have: setting a focus target.

Instead of linking it to the group leader, a person can specify something as their focus which gives a persistent target ui box, with its own target of target ui box too.
I agree with this.

Example from GW2: https://wiki.guildwars2.com/wiki/Call_Target

Although I don't think there should be another UI target box. I think this would clutter the UI -> could just have a very small box next to the "Main assister" or whatever alerting the group they have marked a target (as in the example I gave)
 
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ok just noting this is indeed doable from UI perspective so now you all can align on how it should work (and bc combat make sure you work with senate to get ornj onboard)
 
Yeah I was just thinking isn’t this what assist does?
/assist doesn't always work correctly for me, only about 50(ish)% of the time. That being said, and after reading all the comments so far, maybe having the ability to mark targets with different visual symbols similar to WoW and SWTOR would be of more benefit. That way multiple targets could be marked for role, kill order, etc. (not to diminish the OP's concept)
 
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/assist doesn't always work correctly for me, only about 50(ish)% of the time. That being said, and after reading all the comments so far, maybe having the ability to mark targets with different visual symbols similar to WoW and SWTOR would be of more benefit. That way multiple targets could be marked for role, kill order, etc. (not to diminish the OP's concept)
This idea was already proposed just last week. You can find that proposal here: https://swgr.org/post/marking.4470/

I am in favor of being able to mark both friendly and enemy mobs, but that is not mutually exclusive with my proposal.