- Proposal
- Proposing to have other entertainer abilities like /centerstage or /swirl added to the protected list for the macro dump.
- Justification
- If the entertainers use anything other than flourishes, it triggers the macro dump and makes entertainers boring. Would be great to be able to make more interesting macros for my entertainer
- Motivation
- It would be great to be able to make more interesting macros for my entertainer than just spamming flourishes. I personally like to write a macro that does the swirl effect on the person I'm inspiring. It serves as 2 functions. 1, to let them know that they're up, and 2, if they're AFK or not paying attention because they're waiting for the buff to count up, the flashy colors on their screen can get their attention. If I use this macro though, it puts me into the macro dump and then my flourishes will eventually die if I'm not paying attention.
I'd also love to be able to make outfit change macros for my entertainer, but I don't believe I can do that because you have to use /ui action toolBarSlotXX and that will trigger the dump, and clothing doesn't have an /equip X item ability... do they? So is there a way to have entertainers be free of the macro dump if they're actively playing/dancing? And if the character isn't actively doing those things before the macros start, THEN it would trigger the macro dump?
Hello,
According to Macro Protections article (link: https://swgr.org/wiki/macro-protect...ill be dumped,and doctors to remain connected. ) it shows all of the acceptable actions that can be placed into a macro that won't activate the macro dump. For the entertainers the flourishes are protected. Is it possible to add the other things like the /centerstage or swirl, etc... to that list? It would be great to be able to make more interesting macros for my entertainer than just spamming flourishes. I personally like to write a macro that does the swirl effect on the person I'm inspiring. It serves as 2 functions. 1, to let them know that they're up, and 2, if they're AFK or not paying attention because they're waiting for the buff to count up, the flashy colors on their screen can get their attention. If I use this macro though, it puts me into the macro dump and then my flourishes will eventually die if I'm not paying attention.
I'd also love to be able to make outfit change macros for my entertainer, but I don't believe I can do that because you have to use /ui action toolBarSlotXX and that will trigger the dump, and clothing doesn't have an /equip X item ability... do they? So is there a way to have entertainers be free of the macro dump if they're actively playing/dancing? And if the character isn't actively doing those things before the macros start, THEN it would trigger the macro dump?
According to Macro Protections article (link: https://swgr.org/wiki/macro-protect...ill be dumped,and doctors to remain connected. ) it shows all of the acceptable actions that can be placed into a macro that won't activate the macro dump. For the entertainers the flourishes are protected. Is it possible to add the other things like the /centerstage or swirl, etc... to that list? It would be great to be able to make more interesting macros for my entertainer than just spamming flourishes. I personally like to write a macro that does the swirl effect on the person I'm inspiring. It serves as 2 functions. 1, to let them know that they're up, and 2, if they're AFK or not paying attention because they're waiting for the buff to count up, the flashy colors on their screen can get their attention. If I use this macro though, it puts me into the macro dump and then my flourishes will eventually die if I'm not paying attention.
I'd also love to be able to make outfit change macros for my entertainer, but I don't believe I can do that because you have to use /ui action toolBarSlotXX and that will trigger the dump, and clothing doesn't have an /equip X item ability... do they? So is there a way to have entertainers be free of the macro dump if they're actively playing/dancing? And if the character isn't actively doing those things before the macros start, THEN it would trigger the macro dump?