- Proposal
- Consider caps on asteroid resources so they behave like other resources.
- Justification
- Asteroid resources should not be outside the norm of how resource caps are adjusted in the game.
Some SW chassis and parts will be improved.
- Motivation
- Currently schematics that call for asteroids that are OQ 500 can not be "capped" like asteroids that are OQ 1000 can be.
Some resources in the game have "caps" that prevent them from getting stats up to 1000. During the original CU, SOE started adjusting for these caps so crafters would not be penalized by having to use resources that are "capped".
Asteroid resources are hard coded to have an OQ of 1000 or 500, these are assigned and not random, as other resources are.
If a game is going to have adjusting for resource caps, it would seem that asteroids that have OQs of 500 would be an obvious choice to be adjusted. But that is not the case.
Asteroid resources are hard coded to have an OQ of 1000 or 500, these are assigned and not random, as other resources are.
If a game is going to have adjusting for resource caps, it would seem that asteroids that have OQs of 500 would be an obvious choice to be adjusted. But that is not the case.