- Proposal
- Adjust the loot tables to be reasonable for non-afk (keeping in mind they were originally set for AFKing).
- Justification
- It's unreasonable (and illogical) to expect people to not AFK in a system that is literally designed for them to have to AFK. I'm totally on board with the no-afk plan, but you have to, reasonably, adjust the system to support that.
- Motivation
- I want to support the anti-AFK initiative, but because of the rediculously low drop rate, I find myself having to AFK to accomplish anything. So, I can either go this route, or I can start working on circumventing your anti-AFK. I think we'd both perfer I go this route.
SOE adjusted the loottables with AFKers in mind (they shouldn't have, but they did, given the proliferation of AFKers, I can even understand why they did). R3 wants this to be an anti-AFK environment (a goal I actually support). However, if they want it to be anti-afk, they need to adjust the loot tables so that you don't HAVE to AFK to accomplish anything. Yes, play the game, no one should get something instantly, but when you have the loot tables set for AFKing in mind, then take a small population, and don't allow it to AFK, you are creating problems.
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