- Proposal
- Give non-combat professions levels so they can mix and match a little more.
- Justification
- Provide more character diversity and the ability(similar to Pre-CU) for crafters to obtain materials they need for their schematics, as well as make it so crafters can use what they make.
- Motivation
- Realizing that some professions are unable to use the products they make. Also dying to random low level spawns that agro me...
I'll preface this with this wouldn't really affect me so much, but other crafting professions could greatly benefit. As a SW, I can get everything I need without a second character(And as a pilot I am also more aware of what pilots look for in their parts). However, AS , Chef, and BE need to have another character to get what they need. Pre-CU and late NGE both had the ability for the non-combat professions to take part in things(Entertainers even got special abilities late in NGE). Worse, BE can't really use what they make(Max is CL61). DE can't use their top tier droids either. NGE gave crafters and Entertainers levels because they were locked out of a lot of content.
Pre-CU there was the ability to mix and match while still being effective. You could mix CH with your crafter to handle life out in the wilds. Or to help you gather resources you need without relying on a second character to get the materials you need. BE, Chef and AS all need materials that can only be obtained from combat, but are unable to obtain them at the higher levels because in order to obtain CL80, you MUST be fully committed to combat.
I don't think this would be game breaking so much as in order to be the most effective at combat, for instance, you would still want the two master combat professions, but it gives crafters and entertainers a few more options.
Pre-CU there was the ability to mix and match while still being effective. You could mix CH with your crafter to handle life out in the wilds. Or to help you gather resources you need without relying on a second character to get the materials you need. BE, Chef and AS all need materials that can only be obtained from combat, but are unable to obtain them at the higher levels because in order to obtain CL80, you MUST be fully committed to combat.
I don't think this would be game breaking so much as in order to be the most effective at combat, for instance, you would still want the two master combat professions, but it gives crafters and entertainers a few more options.