- Proposal
- BIOENGINEER REBALANCE PROPOSAL
BIO ENGINEER PRE-REQS (Novice Medic + xxx4 Medic):
Current Skill Mods:
- Medical Assembly +50
- Medical Experimentation +50
- Medical Assembly
+50-> +25 (+5 per box) - Medical Experimentation
+50-> +25 (+5 per box)
NOVICE BIO ENGINEER BOX
Current Skill Mods:
- Medical Assembly +10 (+60 total)
- Medical Experimentation +10 (+60 total)
- Medical Assembly
+10-> +5 (+25 total) - Medical Experimentation
+10-> +5 (+25 total)
CLONE ENGINEERING TREE
Current Skill Mods: None
Proposed Skill Mods:
- CLONE ENGINEERING I
- Incubation Quality +5
- Incubation Processing Time +1
- CLONE ENGINEERING II
- Incubation Quality +5 (+10 total)
- Incubation Processing Time +1 (+2 total)
- CLONE ENGINEERING III
- Incubation Quality +5 (+15 total)
- Incubation Processing Time +2 (+4 total)
- CLONE ENGINEERING IV
- Incubation Quality +5 (+20 total)
- Incubation Processing Time +2 (+6 total)
Current Schematics: BE consumables + equipment
Proposed Schematics:
- Option A:
- Make No Changes
- Option B:
- Add a craftable subcomponent to Enzyme Re-Processors like the other BE equipment and place it in the Clone Engineering IV box, and place the Re-Processor itself in the BE Master box.
TISSUE ENGINEERING TREE
Current Skill Mods: None
Proposed Skill Mods: None
Current Schematics: Tissues/Additives
Proposed Schematics: No Change
DNA SAMPLING TREE
Current Skill Mods:
- DNA SAMPLING I
- Incubation Quality +5
- Genetic Engineering +30
- DNA SAMPLING II
- Incubation Quality +5 (+10 total)
- Incubation Processing Time +2
- Genetic Engineering +30 (+60 total)
- DNA SAMPLING III
- Incubation Quality +10 (+20 total)
- Incubation Processing Time +3 (+5 total)
- Genetic Engineering +40 (+100 total)
- DNA SAMPLING IV
- Incubation Quality +5 (+25 total)
- Incubation Processing Time +3 (+8 total)
- Genetic Engineering +25 (+125 total)
- DNA SAMPLING I
Incubation Quality +5-> [MOVED TO CLONE ENGINEERING]Genetic Engineering +30-> +15
- DNA SAMPLING II
Incubation Quality +5-> [MOVED TO CLONE ENGINEERING]Incubation Processing Time +2-> [MOVED TO CLONE ENGINEERING]Genetic Engineering +30-> +20 (+35 total)
- DNA SAMPLING III
Incubation Quality +5-> [MOVED TO CLONE ENGINEERING]Incubation Processing Time +3 (+5 total)-> [MOVED TO CLONE ENGINEERING]Genetic Engineering +40-> +25 (+60 total)
- DNA SAMPLING IV
Incubation Quality +5-> [MOVED TO CLONE ENGINEERING]Incubation Processing Time +3 (+8 total)-> [MOVED TO CLONE ENGINEERING]Genetic Engineering +25-> +30 (+90 total)
Current Schematics: None
Proposed Schematics: None
ENGINEERING TECHNIQUES TREE
Current Skill Mods:
- ENGINEERING TECHNIQUES I
- Medical Assembly +10 (+70 total)
- Medical Experimentation +10 (+70 total)
- ENGINEERING TECHNIQUES II
- Medical Assembly +10 (+80 total)
- Medical Experimentation +10 (+80 total)
- ENGINEERING TECHNIQUES III
- Medical Assembly +10 (+90 total)
- Medical Experimentation +10 (+90 total)
- ENGINEERING TECHNIQUES IV
- Medical Assembly +10 (+100 total)
- Medical Experimentation +10 (+100 total)
- ENGINEERING TECHNIQUES I [NO CHANGE]
- Medical Assembly +10 (+35 total)
- Medical Experimentation +10 (+35 total)
- ENGINEERING TECHNIQUES II [NO CHANGE]
- Medical Assembly +10 (+45 total)
- Medical Experimentation +10 (+45 total)
- ENGINEERING TECHNIQUES III
- Medical Assembly
+10-> +15 (+60 total) - Medical Experimentation
+10-> +15 (+60 total)
- Medical Assembly
- ENGINEERING TECHNIQUES IV
- Medical Assembly
+10-> +15 (+75 total) - Medical Experimentation
+10-> +15 (+75 total)
- Medical Assembly
Current Schematics: Enhancers & Stim C/D
Proposed Schematics: Move Stim D & Several Enhancers to Master Box
MASTER BOX
Current Skill Mods:
- MASTER BIO ENGINEER
- Incubation Processing Time +3 (+11 total)
Proposed Skill Mods:
- MASTER BIO ENGINEER
- Medical Assembly
+0-> +25 (+100 total) - Medical Experimentation
+0-> +25 (+100 total) - Incubation Quality +5 (+25 total)
- Incubation Processing Time +5 (+11 total)
- Genetic Engineering +35 (+125 total)
- Medical Assembly
Current Schematics: Additives, Tissues, Pet Stims
Proposed Schematics: Above & Stim D/Some Enhancers, possibly Re-processor if a sub-comp is added.
.
- Justification
- Right now, the payoff for the majority of the BE skill tree is essentially non-existent. You can make capped top end pets, enhancers, and stims with just xx44. That is contrary to the setup of literally every other crafting profession. These changes (apart from a potential Re-Processor sub comp) do not require much besides the shuffling of skill mods, and potentially several schematics. By spreading out the aforementioned items it takes the lopsidedness out of the skill tree while also incentivizing/rewarding holding the Master BE box - which currently on the live server holds little value.
- Motivation
- Bio Engineer has not gotten a ton of love - and I understand - its lower on the totem pole than a lot of other things. However, this is a QoL adjustment that would bring balance to the entire skill tree and less awkward overbloat of some boxes. It does not penalize anyone wishing to have a fulltime, dedicated bio-engineer, versus minimal point investment for maximum potential.
TLDR of above: Shuffle points around to evenly spread the BE related skill mods.
Currently, the vast majority of relevant BE skill mods for pets lie solely within xx4x (DNA Sampling) and for consumables for BE are almost entirely available with just xxx4 (Engineering Techniques). The 4xxx (Clone Engineering) trees only has the consumables/equipment and no skill mods. The x4xx (Tissue Engineering) contains no skill mods, and with additives, tissues (non-functioning), and 2 pet stimpacks. The master BE box only has incubation time reduction skill mod, and craftables of Additives, Tissues (non-functioning) and top end pet stimpacks. As such, the skill tree is rather lopsided and allows for minimal investment for maximum results. It is the only crafting profession that has this advantage.
Currently, the vast majority of relevant BE skill mods for pets lie solely within xx4x (DNA Sampling) and for consumables for BE are almost entirely available with just xxx4 (Engineering Techniques). The 4xxx (Clone Engineering) trees only has the consumables/equipment and no skill mods. The x4xx (Tissue Engineering) contains no skill mods, and with additives, tissues (non-functioning), and 2 pet stimpacks. The master BE box only has incubation time reduction skill mod, and craftables of Additives, Tissues (non-functioning) and top end pet stimpacks. As such, the skill tree is rather lopsided and allows for minimal investment for maximum results. It is the only crafting profession that has this advantage.