Chronicler Adjustments

Chronicler Adjustments
This idea/suggestion is Open. You can respond to ask questions or discuss the idea and either vote it up or down if you believe it should or should not be implemented, respectively. Popular suggestions and ideas will be considered by the development team to become reality in-game.
Proposal
Some new features for player made questing.
Justification
A more robust system worth getting into for some.
Motivation
Make the system more consistent and engaging.
Quest Builder Interface = Shop as Well:
Can we make the Quest Builder partly a shop as well? 10 Fragments gets a Chronicler a RANDOM relic for some RANDOM task somewhere... If you want to make a theme park like batch of quests you either need to GRIND away in that location or roll down 8k fragments and hope you get what you need.

I propose allowing a Chronicler to select a task from the Quest Builder interface and spending 50-100 fragments to get the relics required to make the perfect quest.

Reputation / Currency with a Chronicler:
If completing quests from a Chronicler awarded some sort of trackable currency with that Chronicler it might be neat. I have often wanted to offer special quests and perks to those who do my Chronicler quests the most. Reputation with each Chronicler would be cool to track - leaderboards for individuals within the Chronicler System for each Chronicler they have engaged with..

There are some non-game breaking ways Chroniclers could use this information.. maybe RP guilds could even use rank with the guild Chroniclers as a justification for promotion.

Space Relics:
Enough said- Kill, Loot, Location based Relics for space quests. Right?
 
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