Crafting Stations and Crafting food being more relevant

Crafting Stations and Crafting food being more relevant
This idea/suggestion is Open. You can respond to ask questions or discuss the idea and either vote it up or down if you believe it should or should not be implemented, respectively. Popular suggestions and ideas will be considered by the development team to become reality in-game.
Proposal
Make crafting stations values matter
Justification
this is just something I have noticed when crafting and while it is not a high priority by any means it is always good as a player when you know that using better food and or equipment actually make a difference in your product
Motivation
Have a noticeable difference in crafting with and without food buffs and in using poor versus a quality station
I would like to see numbers adjusted so that the quality of crafting stations and crafting food makes a difference. Fort example if you are at 150 assembly having more does nothing for you that I can see as the 150 guarantees a socket and a higher number does not seem to give you a higher chance of a crit on assembly . The crafting stations do not really seem to matter when making something if your station is a -5 or a capped 45 you still have a chance for failures that seem the same to me and no bonus for using the higher stations. I craft a lot and these are just some things that I have noticed that seem odd. I am sure it was the same way in the live version I just would like it so it seems to matter when using buffing food and better equipment etc.
 
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Reactions: Kimber and sena
I'm not sure we have really solid data on the effects of the stations rather than just anecdotes, but I agree 100% with the premise.

I'm also sick of my master crafter with 15 point tool, and 44.9 point stations getting so many critical fails.
 
This sounds more like a bug than anything. I’ll reach out to our QA team and see what they can find out.