- Proposal
- I suggest to create a spice crafted by smugglers which would be the first of interest to crafters. It would be usable by crafting professions only (to not affect combat gameplay and the reason why there's meters for it) and would permit to use more bespin ports on the same crafting session.
It would be interesting if unlike the other spices, this one possibly needs quality materials and experimentations to be enjoyable and profitable for smugglers too.
And/Or maybe adding looted contraband items as a sub-component into the crafting process could be very consistent to smuggler's gameplay, as a hybrid crafting/combat profession.
- Justification
- In my opinion, there's no point of gameplay justification to spend an entire evening (of our precious time, especially for casual gamers as I am) on top end crafts if you have several orders to complete fast, just because you have to wait the food/drink meter to go down since I'm not taking the risk of experimenting without, especially when uncommon materials are involved. And it will not gives anyone any kind of superiority or advantage as new crafters whose possibly can't afford it are currently not at this level of crafting on their products.
- Motivation
- It would be profitable for :
- Chef (it will not make the bespin port bonus persistent, so crafters will buy even more quantities from Chefs)
- Smuggler (this would make spice crafting more interesting and gives contraband loot another utility, and spice assembly & experimentation skills would finally come in handy)
- All crafters (they should be able to craft more top end items on the same session as long as they can afford this future pricey spice, and thus gain playing time to do more interesting things than waiting their timer to go down)
The first spice of interest to crafters, profitable for everyone and harm no one