- Proposal
- Through in-game tooltips, updated skill definitions and adding data values to crafting and combat skill windows (such as the combat log), crafting process windows, character sheet and other ui elements (combat logs, etc.), provide the user with a clear picture of the “numbers” that drive the game.
For example:
- Provide definitions and hard numbers behind things like “Ranged General” - how much damage does it add currently for my character? How much accuracy? Etc.
- Provide base or modified damage and action cost in the tooltip for each combat skill.
- Provide modified values and what abilities provide the modification in crafting windows (ex. What is the actual increase of to my resources given by my entertainer buff)
- Provide current global cooldown with equipped weapon on the character sheet
- Justification
- While Content and Profession development is king, I believe that a budgeted amount of dev time each month or release devoted to data transparency would have a great effect on the long term health of the game. It would provide far more concrete data for bug fixes and balance and would provide users coming from other games where data transparency is baked in a level of comfort with the game and promote long-term commitment.
- Motivation
- The game is (and always has been) a bit of a mystery behind the scenes. Users have expressed frustration with the confusing nature of combat and crafting systems and often ask in discord about what the effect of a “crafting suit” or weapon DPS have in game. This will provide the end user with a more accurate picture into the mechanics of the game and, in-turn, will provide the devs better feedback about bugs, combat balance and other aspects of gameplay that can be improved/fixed in the future.
Through in-game tooltips, updated skill definitions and adding data values to crafting and combat skill windows, crafting process windows, character sheet and other ui elements (combat logs, etc.), provide the user with a clear picture of the “numbers” that drive the game.
For example:
For example:
- Provide definitions and hard numbers behind things like “Ranged General” - how much damage does it add currently for my character? How much accuracy? Etc.
- Provide base or modified damage and action cost in the tooltip for each combat skill.
- Provide modified values and what abilities provide the modification in crafting windows (ex. What is the actual increase of to my resources given by my entertainer buff)
- Provide current global cooldown with equipped weapon on the character sheet