- Proposal
- Do Something To Prevent Or Hinder "Spin Groups"
- Justification
- This is like a fly in the ointment. The pea under the mattress. Everybody knows its broken, but no one knows how to fix it. Or everyone does it, because everyone does it. Spin groups are high reward, little effort activity, also like a cash machine, bringing in tons of credits, any time you want, for little effort, no doubt hurting the economy, and ultimately the enjoyment of the game as a whole. The only thing worse than spin groups, is duping.
- Motivation
- Bring immersion back into the game. Low-mid level content is more enjoyable when you get something from it and its still a challenge.
So, I joined my first spin group ever today at the behest of my guild to "help me" level up. In about 30 minutes I went from CL 31 to CL 48, and I had to leave the group because of how broken this is. I have no doubt they would have kept going til I was lvl 80 in a hour or 2. How can this be allowed to happen? Its basically cheating.
I doubt you can really stop it from happening, however, I have a couple ideas on how you could incentivize some players to not do it.
1. Lock out high CL characters from doing lower CL content. For example, the legacy quests and theme parks. If someone makes a character then immediately does spin groups to get to lvl 80 in their first few hours, this should lock them out of all lower level content and theme parks. It wont stop them from doing spin groups, and probably some wont even care about that, but if they wanted some rewards or titles that come from such quest lines, it would deter them from doing it, or they could buy the items from those who got them legitimately. The quest to unlock a third character slot also comes to mind...
2. (This is a tough one because of non combat professions in groups) - Right now, missions are scaled up for everyone in the group, allowing even very low CL characters to be able to pick up high CL, high reward missions while in a group with a lvl 80 character. If you make it so low CL characters cant take these missions, it would greatly slow down a spin group. They could still do it, but without all those monetary mission rewards. This would also slow down how much money is coming into the game. So, if say an ENT, with a CL of 1 joins a group, they couldnt take any high level missions, but they would still get a full share of the loot and profits from those who can. Spin groups dont do this for non combat characters anyway, unless its just to make money from the missions.
3. Greatly reduce the amount of combat profession exp a low level character recieves while in a group with a high CL character. This should not affect non combat characters who join a group, since the combat exp is useless to them.
This proposal is probably not something you would do to the current server since everyone is already so well established, but you could do it to a new server, if you ever added one, or if you ever did a wipe of this server. I mean, you could do it now to this one, but it might make some people very upset. I view this server as like a beta, since its going to be going through so many changes in the future, I cant help but think they would do a wipe after all is said and done. But then again, maybe not. Discuss.
I doubt you can really stop it from happening, however, I have a couple ideas on how you could incentivize some players to not do it.
1. Lock out high CL characters from doing lower CL content. For example, the legacy quests and theme parks. If someone makes a character then immediately does spin groups to get to lvl 80 in their first few hours, this should lock them out of all lower level content and theme parks. It wont stop them from doing spin groups, and probably some wont even care about that, but if they wanted some rewards or titles that come from such quest lines, it would deter them from doing it, or they could buy the items from those who got them legitimately. The quest to unlock a third character slot also comes to mind...
2. (This is a tough one because of non combat professions in groups) - Right now, missions are scaled up for everyone in the group, allowing even very low CL characters to be able to pick up high CL, high reward missions while in a group with a lvl 80 character. If you make it so low CL characters cant take these missions, it would greatly slow down a spin group. They could still do it, but without all those monetary mission rewards. This would also slow down how much money is coming into the game. So, if say an ENT, with a CL of 1 joins a group, they couldnt take any high level missions, but they would still get a full share of the loot and profits from those who can. Spin groups dont do this for non combat characters anyway, unless its just to make money from the missions.
3. Greatly reduce the amount of combat profession exp a low level character recieves while in a group with a high CL character. This should not affect non combat characters who join a group, since the combat exp is useless to them.
This proposal is probably not something you would do to the current server since everyone is already so well established, but you could do it to a new server, if you ever added one, or if you ever did a wipe of this server. I mean, you could do it now to this one, but it might make some people very upset. I view this server as like a beta, since its going to be going through so many changes in the future, I cant help but think they would do a wipe after all is said and done. But then again, maybe not. Discuss.
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