"Extremely Dangerous" Terminal Missions

"Extremely Dangerous" Terminal Missions
This idea/suggestion is Open. You can respond to ask questions or discuss the idea and either vote it up or down if you believe it should or should not be implemented, respectively. Popular suggestions and ideas will be considered by the development team to become reality in-game.
Proposal
My proposal is to introduce new missions that are similar to the "Extremely Dangerous" bounty hunter missions. These would behave similarly to how regular terminal missions do currently, spawn a lair, creatures to protect it etc. However the difficulty (and the mission payout) should be greatly increased, adding a new challenge. This would make regular mission terminals more relevant to the game, which are currently only really being used to farm creature resources and for spin groups.
Whether this is added through a new tab on the mission terminal or through a new terminal entirely is open for interpretation. I would also recommend these missions only be available on planets that do not support player housing, this would prevent these tougher enemies being spawned by people and left to cause issues in player cities or to grief crafters near harvesters.
This could also potentially add a new collection related to these missions by having "rare" spawns from these new lairs (silver or gold elites?), again adding more content to make these missions worthwhile for max level players.
Justification
The justification for this idea is that currently regular mission terminals are largely a waste of time for players outside of spin groups, this would bring them back into relevance for people who are looking for a new challenge at higher levels and a better payout as their reward for taking it on.
These would need to be balanced carefully to avoid full groups taking these missions and the spawns from the new lairs getting uncontrollable, a spawn limit per lair perhaps?
Motivation
The motivation behind this is simply to add a new "end-game" challenge for those who enjoy the "accept a mission" style of playing. This was briefly discussed via the Resto Discord previously and people seemed to like the idea of adding these new missions.
This was openly discussed in the "Senate-Outdoors" channel on Discord so I have decided to post it here for further discussion/to see how people would feel about this addition to the game.
Open to thoughts on this, feel free to discuss below!
 
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Reactions: Felixx and Tlaja
Love it. Also add Big Boss like the Queen Kadu for example is actually really hard and drops some kind of awesome loot or collectibles not available elsewhere
 
Per discussion in the Senate-Outdoor channel of Discord, adding some great community ideas to this PV.

Proposal: Explorer Mission Terminal expansion to make them more used and have increasingly beneficial options to Scouts and their Advanced Professions.
  • Add a tab for Hunt missions (Req. Master Ranger) that spawn "Big Game" elites for the Ranger to hunt. Similar to the "combat" missions, but would require a large elite kill i(creature) instead of a nest, or an Extremely Dangerous nest of creatures.
  • Add a tab for Handle missions (Req. Master CH) that need a specific creature (baby) to be located, tamed, and turned in in egg form to a requesting NPC.
(Thanks to Ichival, Pansuri, and Cikof for the discussion and ideas!)