- Proposal
- High risk/high value missions could include:
Sabotage: Replacing current flag missions with a stationary target like an X-Wing being refuelled or some kind of enemy structure.
Rescue: which could involve rescuing a downed pilot for example and having to escort them to safety/rendezvous point. I imagine waves of enemy NPC spawning along the route to the final waypoint which progressively get more challenging.
Arrest or Assassinate: A single enemy target similar to pre-existing BH mechanics could spawn inside Bestine/Keren/Dearic during city invasions.
Rewards could scale depending on player status (combatant or SF) which would make these missions high risk but also high value.
- Justification
- A general rework of the faction missions (terminals) to make them more fun and engaging. Including a high risk vs reward system that could see missions take players into SF zones or come up against more challenging NPC.
- Motivation
- I’d love to see the factional PvE missions get a facelift. Always hated the whole “go to location X and destroy a flag”.
A proposal to overhaul the faction missions and create new and more immersive GCW content.