Faction Terminals Rework Concept (PVE/PvP)

Faction Terminals Rework Concept (PVE/PvP)
This idea/suggestion is Open. You can respond to ask questions or discuss the idea and either vote it up or down if you believe it should or should not be implemented, respectively. Popular suggestions and ideas will be considered by the development team to become reality in-game.
Proposal
High risk/high value missions could include:

Sabotage: Replacing current flag missions with a stationary target like an X-Wing being refuelled or some kind of enemy structure.

Rescue: which could involve rescuing a downed pilot for example and having to escort them to safety/rendezvous point. I imagine waves of enemy NPC spawning along the route to the final waypoint which progressively get more challenging.

Arrest or Assassinate: A single enemy target similar to pre-existing BH mechanics could spawn inside Bestine/Keren/Dearic during city invasions.

Rewards could scale depending on player status (combatant or SF) which would make these missions high risk but also high value.
Justification
A general rework of the faction missions (terminals) to make them more fun and engaging. Including a high risk vs reward system that could see missions take players into SF zones or come up against more challenging NPC.
Motivation
I’d love to see the factional PvE missions get a facelift. Always hated the whole “go to location X and destroy a flag”.
A proposal to overhaul the faction missions and create new and more immersive GCW content.
 
I love these ideas and I think this would seriously help the GCW aspect of the game. My only request is that these missions be SF only and leave the old GCW missions as the only option for Combatants

I think you can and should do both tbh.

I generally like the approach of having pve and pvp missions. Just pvp missions pay more because of the increased risk.

If it's pvp only, most people will write them off. If you do what I'm saying, they're available to everyone which is great by itself, but you'll get players who decide to take the additional risk for additional reward when they would otherwise choose not to do the content. You'll find that those same people will be more likely to pvp in general because they learn it's fun.

In short, I think the dual model is both more inclusive and a better driver of pvp activity.
 
I think you can and should do both tbh.

I generally like the approach of having pve and pvp missions. Just pvp missions pay more because of the increased risk.

If it's pvp only, most people will write them off. If you do what I'm saying, they're available to everyone which is great by itself, but you'll get players who decide to take the additional risk for additional reward when they would otherwise choose not to do the content. You'll find that those same people will be more likely to pvp in general because they learn it's fun.

In short, I think the dual model is both more inclusive and a better driver of pvp activity.
Agree “something for everyone” is the right approach with the added incentive of higher payoffs for taking a risk (that risk being optional of course).

As an example, an assassination mission with a target that’s located in the Talus weapons depot rewards a greater payoff. But as a player you don’t have to pick that particular mission.
 
Love this idea, as I love the PvE factional idea its just always been weak. And now the faction points are poop and dont even get you stuff like an ATST it needs a rework.

For the PVP aspect. What if some of the SF missions from the terminal where Assassinations of players adding a PVP aspect ? Little like a bounty i presume. Well similar system.

Maybe the higher the player rank the bigger the reward. And at certain GCW ranks you are permanent SF.

(I mean special forces not force sensitive , just incase im mixing up abbreviations)
 
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Love this idea, as I love the PvE factional idea its just always been weak. And now the faction points are poop and dont even get you stuff like an ATST it needs a rework.

For the PVP aspect. What if some of the SF missions from the terminal where Assassinations of players adding a PVP aspect ? Little like a bounty i presume. Well similar system.

Maybe the higher the player rank the bigger the reward. And at certain GCW ranks you are permanent SF.

(I mean special forces not force sensitive , just incase im mixing up abbreviations)

Most likely a named individual would cause Ill feeling, but a “PvP assassinate” mission could be kill rank x, as you say.
 
I'm definitely behind better faction missions with puzzles and tough mobs and other things that make the other great stuff in the game great.

It'd be cool if there were instanced (for pve) and non-instanced (same as pve but with open factional pvp)
 
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I'm definitely behind better faction missions with puzzles and tough mobs and other things that make the other great stuff in the game great.

It'd be cool if there were instanced (for pve) and non-instanced (same as pve but with open factional pvp)
NO! No puzzles. Puzzles bad! Puzzles really bad! Puzzles evil! (Just my bias here. I don't like playing games with puzzles. Especially if the puzzle doesn't change. Once it's solved it goes out on the web and then it's just another grind step. i.e. unlocking third character.)