- Commando Heavy Weapons cannot get pupped, take tissues/shards, or damage slice
- Riddle armor is a 10 stack skill but unrealistic due to Commando Speed to stack along with "It Burns" or "Burn Down!", also a poor armor break
- Overkill Shot has a 10s load time with no additional damage or usefulness
- Stand Fast does have the 60% resist but at 20s dura and 15 minute cooldown, it's useless as well - a stance or native damage reduction would be better. Using Synthsteak would be more effective
- Grenades or consumable commando weapons have no pro/con use since it's a 10 speed weapon with no debuffs or reasonable damage i.e. dot stacking, blinding, snaring, concussion, etc. - Grenade cooldown is 30 seconds
I'd like to add a thought or two for commando as well.
1. the pre tree should not be brawler/unarmed.it should tie it into scout/traps. (big bada Boom)
2. it needs at least 2 more master skills. an AOE and a single target attack.
3. Stand Fast gets turned into an 25% constant armor buff (maybe higher if you don't run a shield) that gets put onto group member's in groups.
4. Higher Terrain navigation
5. a group KD while using rocket launcher IV skill (MASTER ONLY).