- Proposal
- Use existing Jedi Visibility System mechanics to create a similar GCW themed system.
- Justification
- More interactive Galactic Civil War with elements of risk/reward based play.
- Motivation
- Outside of Factional Theme Parks and City Invasions, in-game GCW NPC threat levels are minimal and interactions can therefore be mundane and dull.
Visibility or Wanted Level
Use existing Jedi Visibility System mechanics to create a similar GCW themed system wherein your character has a wanted level based on their in-game actions.
I will use the term “generating heat” rather than visibility for this PV but for all intents and purposes the system would work in a similar way.
Heat
A player generates heat by:
The heat of a player would directly correspond with the level of response from the opposing faction.
Examples:
Increased Rewards
Without getting into specifics, GCW tokens, credits, GCW points and better NPC loot drops the higher your heat.
Use existing Jedi Visibility System mechanics to create a similar GCW themed system wherein your character has a wanted level based on their in-game actions.
I will use the term “generating heat” rather than visibility for this PV but for all intents and purposes the system would work in a similar way.
Heat
A player generates heat by:
- Attacking or being attacked by any GCW NPC in a contested zone that’s controlled by the opposing faction.
- Being reported by opposing faction players if attacking/being attacked by GCW NPC anywhere in the game-world.
- Fleeing from an enemy crack-down NPC.
The heat of a player would directly correspond with the level of response from the opposing faction.
Examples:
- Spawning various levels of GCW NPC and in greater numbers.
- Placing a player bounty on commissioned officers
- Flagging a commissioned officer as Special Forces if they are subjected to a crack-down scan.
Increased Rewards
Without getting into specifics, GCW tokens, credits, GCW points and better NPC loot drops the higher your heat.