Hotfix 1.0.1.2

Hotfix 1.0.1.2
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The server was taken down for maintenance today, and an update was applied. This update requires a client patch, so be sure to close the game and run your launcher. The update notes are as follows:

Combat

  • A bug that caused a replication issue leading to melee professions needing to chase ahead of their targets in order to not receive a “too far” message has been fixed.
  • Weapon Hindrance now only applies while in combat. Once you enter combat, if you have (or later equip) a weapon that applies hindrance to you, the hindrance will remain until you exit combat
  • Cybernetic abilities now work even if they are covered over with an appearance item.
  • Cybernetics can now be uninstalled even when covered by an appearance item.
  • Decrepit Enhancements now have stats.

Misc

  • The Galactic Moon Festival has concluded for the year.
  • You can now redeem costume quest rewards by using the radial on the GMF Quest Scroll if you have not already done so.
  • Fixed a bug that caused excessive lag and frame rate drops during GCW Space Battles.
  • Fixed several missing strings and textures.
  • The Firestar Carbine no longer has a skill requirement.
  • The Patrol Point Quests for Entertainers and Artisans during GCW City Invasions now work properly when interacting with the Patrol Point base object.
  • The /bountyCheck command now properly has an icon and appears in the Command Browser. This command is only available to Bounty Hunters.

Professions

  • Artisan

    • The “Decorative Survival Knife” was moved from Droid Engineer to Weaponsmith.
    • You can now insert a weapon power bit in Basic and Standard Weapon Cores.
    • All Factory Crates now have a count capacity of 100. This change is not retroactive.
    • Several schematics from the Galactic Moon Festival and Ewok Festival of Love have been fixed.
    • Beast Dietary Supplements have moved to the Food and Chemical Tool and Food Factory.
    • The Two-Handed Athame now crafts with the correct speed and action cost.
    • Mandalorian Gloves now use Armor Experimentation instead of Clothing Experimentation.
    • The Survey and Hand Sampling skill mods now properly modify the amount of resources sampled.
  • Bio-Engineer

    • Incubation Timers on Incubators are now properly enforced and are now properly modified by the Incubation Time Skill Mod.
    • The Master Bio-Engineer box now requires experience points to purchase.

User Interface

  • A search bar has been added to the crafting tool window. Typing characters into the search bar will automatically filter the schematics shown on the current tab you are viewing.

May The Force Be With You,
The SWG Restoration Development Team
 
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