- Proposal
- I would like to see maybe something that changes the way that items are stored in Player housing.
- Justification
- Provides for more items with out having those spaces taken up by building limits. Allows for further creativity on the player side.
- Motivation
- Maybe Differentiate between Appearance and Items. Maybe to prevent server lag and resource management issues allow for 2 versions of houses to exist. One player side is solely appearance-based and one is serverside that would maintain the items that are persistent in the game. As a player, you could choose to have the buildings of yours and your friends to be stored locally vs ones that you don't have contact with stored minimally on the server side.
Hi there.
I would like to see maybe something that changes the way that items are stored in Player housing. Maybe Differentiate between Appearance and Items. Maybe to prevent server lag and resource management issues allow for 2 versions of houses to exist. One player side is solely appearance-based and one is serverside that would maintain the items that are persistent in the game. As a player, you could choose to have the buildings of yours and your friends to be stored locally vs ones that you don't have contact with stored minimally on the server side.
Thank you
Sig Sauer
I would like to see maybe something that changes the way that items are stored in Player housing. Maybe Differentiate between Appearance and Items. Maybe to prevent server lag and resource management issues allow for 2 versions of houses to exist. One player side is solely appearance-based and one is serverside that would maintain the items that are persistent in the game. As a player, you could choose to have the buildings of yours and your friends to be stored locally vs ones that you don't have contact with stored minimally on the server side.
Thank you
Sig Sauer