- Proposal
- As part of GCW planetary control introduce Imperial space blockades which players have to traverse in order to access 'regular' space sectors and or travel between planets.
- Justification
- To create a more accurate portrayal of the Empire in SWG Restoration.
- Motivation
- Playing as a Rebel or Imperial should feel distinctly different, with both factions having their own era accurate objectives/challenges to navigate. The Empire's role is to maintain order, whereas the Rebels sow discord amongst its citizens and this could be reflected in various in-game ways. Blockades would also present new opportunities that generates repeatable player driven content.
How it could work
When a planet is under the control of the Rebels, an Imperial Blockade is activated. Players can only leave a planet by launching their ship which would then bring them to a new space sector containing an ISD blockade. Players will be given a waypoint to travel towards and once they reach the waypoint will be scanned by the Empire's ISDs.
Player Sandbox Options
- Take a Chance: The Empire can be sloppy and may not detect that you're an off-duty Rebel, Jedi or carrying contraband. If successful, you will be free to hyperspace to your desired location. If unsuccessful the Blockade will either fine you credits or attack you depending on what and who you're carrying. Opportune chance could play a key part in your % chance of success.
- Run: Provided your ship can out manoeuvre the ISDs and any fighters, you can make a run for it. A new waypoint will be presented to you and once you reach that marker, you will be able to hyperspace to your desired location. Players who run will find themselves on the player bounty system.
- Fight: It should be extremely challenging to take down the blockade but not impossible.
- Hire a Smuggler: Smugglers have a vastly higher chance to successfully evade Imperial Scans. In addition if a smuggler decides to run, they will have a % chance to avoid being placed on the player bounty system. You just need to find a willing smuggler with a POB ship.
- Use Clearance Codes: Imperial Players (depending on rank) can avoid being scanned by using clearance codes. Codes are purchasable using GCW tokens. In some instances clearance codes can be looted by Rebel/Neutral players both on the ground and in space, but there would always be a % chance that these are "old codes" that don't check out.
- License to Trade Goods: Crafters can pay credits for a license to trade goods from the Empire. These licenses enable crafters to access the instant travel capability. Perhaps they expire after a certain period of time (maybe 30 days)