- Proposal
- Add different types of creatures to be tamable that produce eggs- for example no matter what Dewback baby I tame, I will always get a Dewback. To change this and to add some variety, there should be different varieties of creatures with different stat make-ups.
- Justification
- To bring the Creature Handler experience closer to what was in live CU.
- Motivation
- To add more variety to the Creature Handler profession.
So my proposal is to add different varieties of creatures to be tamed but what do I mean by that? Well let me use the Dewback as a prime example here. Currently in game, since its based on the NGE Beast Master system, no matter what Dewback I tame be it a regular, a mountain, cannibal, etc., I will just get a Dewback egg no matter what. Instead, I think this should be expanded. For example, maybe a regular Dewback just has regular stats, but a Mountain Dewback has more defense, a Cannibal Dewback has higher attack, a Grizzled Dewback has higher stats all-around, a Swarming Lesser Dewback has faster attack, etc. These would mean that all of these sub-species would have babies (be tamable) and each would produce their own egg. I use Dewbacks as an example because its the easiest to explain, but this can be applied to several creatures including but not limited to Banthas, Rancors, Squills, Bolle Bols, Rontos, Pikets, Spineflaps, Coreillian Butterflies, Chubas, Vesps, Nunas, Ikopis, etc. I think it would add some more variety to the already great Creature Handler system instead of the cookie-cutter system that we have now.