- Proposal
- As per the title, I'd like to see an increase in Merchant XP levels. Either shorten pulse duration (much quicker intervals between XP flushes), increase XP Amounts per pulse (per vendor, transaction, entry fee), and/or BOTH.
- Justification
- One can easily level every other profession in the game, combined, in the same amount of time it'd take one to Master Merchant.
- Motivation
- The problem is Merchant is 110% a boring, and uninteresting SLOG. While it has utility - it takes far too long to level in comparison to other professions that actually DO something - like producing a good, providing support services, or kicking booty.
I realize this is a passively leveled profession which might be the counter-justification's point, but so is Dancer/Musician. One could then argue that - Other than training and an alt watching/listening, one literally needs not do anything else to level those professions and they are soooo much faster to level.