Approved - Artisan - Increase Merchant XP gain | Star Wars Galaxies Restoration

Approved Artisan Increase Merchant XP gain

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Proposal
As per the title, I'd like to see an increase in Merchant XP levels. Either shorten pulse duration (much quicker intervals between XP flushes), increase XP Amounts per pulse (per vendor, transaction, entry fee), and/or BOTH.
Justification
One can easily level every other profession in the game, combined, in the same amount of time it'd take one to Master Merchant.
Motivation
The problem is Merchant is 110% a boring, and uninteresting SLOG. While it has utility - it takes far too long to level in comparison to other professions that actually DO something - like producing a good, providing support services, or kicking booty.
I realize this is a passively leveled profession which might be the counter-justification's point, but so is Dancer/Musician. One could then argue that - Other than training and an alt watching/listening, one literally needs not do anything else to level those professions and they are soooo much faster to level.
 
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You mentioned all the points I was planning to make about why I don't see the need for this. Mainly, it's a completely passive profession. Besides placing vendors or setting entry fees you don't have to do anything else to level it.
 
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PhilmorALF

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Concur - I've advocated for this in the past - and I am in agreement. 'Some' line should be drawn since it is passive - and if you're putting a new vendor down every time you are granted one, it does help speed things up - but I think a slight increase is warranted.
 
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