- Proposal
- I believe Entertainer mission payouts should be 2 or ideally 3 times higher, and it scales according to the number of Entertainer professions you've mastered, just like combat missions do. I know that's trickier as Entertainers don't have a combat level to scale things with, but it seems right to adjust the payouts.
Entertainer payouts could scale with a concept similar to combat level, in that mastering each of the 4 Entertainer professions could equate to 20 levels, so that if you have mastered all 4 Entertainer professions, your payouts scale to Entertainer 80...but you're still a combat lvl 1.
In addition, it would be great if grouping up with other Entertainers increases payout and splits it among the group who are performing together for 10 minutes.
- Justification
- If an Entertainer with all 4 professions spends 1 hour doing missions, at the mandatory 10min per mission they'd get 7,800 credits (roughly 1300 credits per mission x 6). Compare this to a combat player who would get about 54,000 credits for 6 missions (9000 x 6), as well as loots/junk/harvesting to increase their payout further. And the combat player could probably do more than 6 missions in 1 hour's time, and group up for even higher payouts.
Combat mission for level 80 combat character (solo):
- 9000 credit payout for killing 2 mobs and destroying a building.
- Some junk loot to get a few hundred more credits
- Time spent: about 6.5min unbuffed.
Entertainer mission for Master Dancer/Master Musician/Master Entertainer/Master Image Designer character (solo):
- abou 1300 credit payout.
- Cannot take more than 1 mission at a time. More wasted time running back and forth from a terminal, per mission.
- Mandatory 10min performing required per the mission.
- Choosing Dancer or Musician doesn't matter.
- Time spent: 10 minutes
- Motivation
- Entertainers make hardly any credits compared to a combat character for time invested. The payout for someone who has fully invested their character in all Entertainer professions possible is just way too low.
Given that Entertainers are already at the mercy of other player's generosity generally for income, it seems completely out of balance for an Entertainer to potentially login for 1 hour, taking missions the entire time, and make only about 8000 credits. Or, they could sit in a cantina and get nothing, as nobody shows up. Not a great play experience.
I think the payouts for Entertainer missions should be higher. They just seem way too low right now.
I'm aware that combat requires weapons, armor, maybe some buffs, consumables, etc. However, if a player is spending the time to do missions, it seems fair to make it worth their time.
Thanks for reading through this, and considering.
I'm aware that combat requires weapons, armor, maybe some buffs, consumables, etc. However, if a player is spending the time to do missions, it seems fair to make it worth their time.
Thanks for reading through this, and considering.
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