Increase the rate of item decay.

Increase the rate of item decay.
This idea/suggestion is Open. You can respond to ask questions or discuss the idea and either vote it up or down if you believe it should or should not be implemented, respectively. Popular suggestions and ideas will be considered by the development team to become reality in-game.
Proposal
Increase the rate of item decay on all items that have decay, and add decay to items that currently don't decay.
Justification
There should be more business in the game.
Motivation
  • To require the usage of stored resources faster.
  • To foster a healthy relationship between crafters and combat toons.
  • To help sink credits out of game flow: Combat toons generate credits, they buy equipment from crafters, the crafter then spend the credits on resource extractors.
All items should decay to foster a healthy economy.
 
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Reactions: gevdwyn
Transferring credits to another player doesn’t actually take the money out of the economy/system.

Personally, I think decay is fine as is.
 
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Reactions: juspar
It’s still fairly minuscule in the grand scheme of things.

A non-crafter could still have Harvester/Factory decay. Item decay is fine as is.
I obviously disagree.
I've had the same pistol for over a month now of everyday play. I should be buying crates of them, not individual guns.
 
Agree as long as we can repair it to 100% without any durability loss at a NPC as a credit sink, otherwise this only servers to put more money into the pockets of crafters.
 
Its not a bad idea actually. Even if its not a perfect solution, it would still be an improvement over the current one. Another way to increase money going out of the game, is to have resources change more frequently and have fewer of them. This forces people with harvesters to pay to uproot them more often, making them spend more money on maintenance. Right now, it costs 30,000 credits to reclaim 10 harvesters, and another 30,000 to place them down and start harvesting again. Or, they could just let them be destroyed for free and just use up resources making new ones. If people had to move harvesters more frequently, alot more cash and/or resources would flow out of the game this way.
 
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Reactions: BuddyHightower
Agree as long as we can repair it to 100% without any durability loss at a NPC as a credit sink, otherwise this only servers to put more money into the pockets of crafters.
As a crafter who repairs said weapons - I agree with this. A credit sink of this kind would be worth giving up on my repair function. But honestly, I go through weapons, I see no issue with current decay rates. I do see an issue with lack of credit sinks, but making the crafters pay them through loss of repair business or harvester/factory maintenance seems like you're not targeting the problem.