Increasing the hitbox of the JSF (ETA-2) to be more in line with the Bela (Belbullab-22)

Increasing the hitbox of the JSF (ETA-2) to be more in line with the Bela (Belbullab-22)
This idea/suggestion is Open. You can respond to ask questions or discuss the idea and either vote it up or down if you believe it should or should not be implemented, respectively. Popular suggestions and ideas will be considered by the development team to become reality in-game.
Proposal
Increase the JSF hotbox to be the same (or close to) as the Bela.
Justification
This has been a recurring topic of discussion in the space senate channel, and in a recent PV from Narmy.
Motivation
To balance the JSF in terms of hitbox only with the other fights in it's class.
This is a PV to gauge what the community thinks in regards to just an increase of the JSFs hitbox to be more in line with the other ships in it's category.
 
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I'd agree with this change as the jsf can be impossible to hit combined with is very decent mass and 2 weapon mounts, it's imbalanced to the extreme.
 
Upvoted yes because the JSF does need to be balanced. However My Original PV did have this as one of the possibe options to balance this.

However if the Devs are unable to do this I think the the best way to balance it out would be to decrease the mass to 50-55k. This will still make it usable if the pilot knows what they are doing with their load outs.
 
Upvoted yes because the JSF does need to be balanced. However My Original PV did have this as one of the possibe options to balance this.

However if the Devs are unable to do this I think the the best way to balance it out would be to decrease the mass to 50-55k. This will still make it usable if the pilot knows what they are doing with their load outs.
50-55k is absolutely ridiculous dude. The T/A is faster, has 2 weapon slots like the JSF, and has 67k. The hit box change is really the only thing that makes sense tbh
 
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I think it's the best of the worst ideas for balancing it. That said, I see about 3 regulars fly it in total and one of them is me and I don't think the JSF is tearing up other pilots in PVP as much as it's glorified to be. If we want talk balancing we could also starting looking at changing stats on some of those pre-nerf parts many of the OG pilots have and use daily (which fyi don't decay :P ).
 
Dudes been salted hard and trying his best to nerf it lol. After he got shot down he went right to the pv to get to work lololol. 50-55k what a joke!!!!
LOL shot down ONCE... because you got the jump while i was semi -afk. WHat happend when you got the jump and i was there you precious crutch got shot in the rear and exploded.And then yo did what you seem to be best at which is run away. The simple fact that you are unable to talk reasonable with anyone shows how salty you are about been farmed in space. I think ATM everyone is seeing who the real joke is here. We all get it Skunk without the OP of the JSF you wouldnt get a 1/4 of your kills and you would be unable to gank as often.

50-55k is absolutely ridiculous dude. The T/A is faster, has 2 weapon slots like the JSF, and has 67k. The hit box change is really the only thing that makes sense tbh
Yet the T/A is much bigger than the JSF so logically it should have more mass than the JSF. with 50-55k mass you can make a effective JSF if you know what your doing and its not going to to be the OP crutch it is now.
 
I think it's the best of the worst ideas for balancing it. That said, I see about 3 regulars fly it in total and one of them is me and I don't think the JSF is tearing up other pilots in PVP as much as it's glorified to be. If we want talk balancing we could also starting looking at changing stats on some of those pre-nerf parts many of the OG pilots have and use daily (which fyi don't decay :p ).
not sure there are any pre nerf space parts on this server. can you specify what part you are speaking about? and currently nothing in space decays permanently.