- Proposal
- Option 1: Remove KD recovery and have KD last a specific amount of time across the board, the time of which would need to be decided upon carefully - Somewhere between 2 and 5 seconds as my initial suggestion. Perhaps different values based on PvE/PvP.
Option 2: Same as option 1, except with the addition of a new exotic stat to reduce the amount of time a character spends on the floor before getting up.
Option 3: Similar to 2, except adding this functionality to the existing Defense vs KD stat.
Option 4: Remove KD completely - Not ideal, but better than the situation we have now, in my opinion.
- Justification
- Wildly inconsistent times where your character is unable to use KD recovery, for seemingly no reason, makes for very frustrating gameplay, especially in PvP.
A baseline amount of KD time could allow for more strategic play and less punishment by what is almost some sort of unintended RNG.
- Motivation
- Being stuck on the floor for ages with no way to get up is not fun for anyone (unless you're fighting the poor creature stuck on the floor, then it's pretty funny).
As the knockdown(KD) recovery bug is still very much ruining our (my) lives, I'd like to explore options on how best to address it whilst keeping KD useful and balanced, if possible.
When you're actually capable of getting up, i.e. you have enough action and you aren't disarmed etc., it's a pain to be stuck on the floor for any length of time, but what makes it infinitely worse is the sheer inconsistency at play.
I can be knocked down and get up almost immediately, other times I can't get up for 10 seconds+. I've had at least one fight where I couldn't get up for an actual minute or so.
I'm approaching this matter from a PvP perspective where being knocked down for any extended period means you're effectively dead in a fight against someone at least half competent in a 1v1 or small group fight situation. On the flip side, knocking someone down just for them to get back up immediately is also not fun and makes less allowance for strategic play.
I don't know how much of an issue it is in PvE so I welcome feedback on this front too where it will absolutely have some sort of effect.
When you're actually capable of getting up, i.e. you have enough action and you aren't disarmed etc., it's a pain to be stuck on the floor for any length of time, but what makes it infinitely worse is the sheer inconsistency at play.
I can be knocked down and get up almost immediately, other times I can't get up for 10 seconds+. I've had at least one fight where I couldn't get up for an actual minute or so.
I'm approaching this matter from a PvP perspective where being knocked down for any extended period means you're effectively dead in a fight against someone at least half competent in a 1v1 or small group fight situation. On the flip side, knocking someone down just for them to get back up immediately is also not fun and makes less allowance for strategic play.
I don't know how much of an issue it is in PvE so I welcome feedback on this front too where it will absolutely have some sort of effect.
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