Open - Science - New Player Experience - Make Combat medic debuffs/poison give Medical XP | Star Wars Galaxies Restoration

Open Science New Player Experience Make Combat medic debuffs/poison give Medical XP

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Proposal
Allow for medical debuffs or poison to give out medical XP and not just healing
Justification
Because it is painfully slow to get medical XP on your own when you needs hundreds of thousands of XP and lvling can give you 800 medical XP unless you are in a spin group which almost forces a player to find a group.

This change would allow for smoother leveling experiences for medics and allow them to still enjoy the game how they want.
Motivation
This idea was brought on by a few people in discord asking how to lvl medical when they can’t find a spin group or group to play with. The only answer the community can give them is “eh it’s slow” or some convoluted way to do it.
Hello everyone, Malkano here I have been noticing a lot of people wanting to level up medic but pretty much come to a halt if they can’t find a group or spin group. I have been testing this myself and it can be very very painful so I wanted to put up a player voice to see what everyone thinks!
 
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Hello everyone, Malkano here I have been noticing a lot of people wanting to level up medic but pretty much come to a halt if they can’t find a group or spin group. I have been testing this myself and it can be very very painful so I wanted to put up a player voice to see what everyone thinks!
I COMPLETELY agree with this. Combat Medic is nothing BUT medical whether it's using dots or heals....it's ALL medical so why not give us medical xp? It's incredibly frustrating when I can gain combat xp solo, but medical xp is very hard to come by unless you're in a group.
 
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Dagis

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I genuinely don't like this idea, I have grinded out doc / cm ALOT, and I have no issue grinding cm / doc ever.

I would actually prefer medical xp to be earned by healing wounds and buffing than to make this change.
 
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I genuinely don't like this idea, I have grinded out doc / cm ALOT, and I have no issue grinding cm / doc ever.

I would actually prefer medical xp to be earned by healing wounds and buffing than to make this change.
I am not sure why you wouldn't get Medical XP for doing anything Combat Medic related.

How do you grind Doc/cm without a spin group and without AFK healing in a starport?

I have the hardest time getting healing xp, especially considering that turning in a low level quest gives me thousands of combat/weapons xp.

It really makes this difficult.
 

Dagis

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I am not sure why you wouldn't get Medical XP for doing anything Combat Medic related.

How do you grind Doc/cm without a spin group and without AFK healing in a starport?

I have the hardest time getting healing xp, especially considering that turning in a low level quest gives me thousands of combat/weapons xp.

It really makes this difficult.
As far as I am aware afk healing at a star port doesn’t grant xp.

Easiest way to grind medical xp is jump in a group (you can even do it with an alt it’s just slower) and kill stuff whilst you only heal.

As I have said I have grinded medical xp loads of times and it’s super easy to earn in a good group.

Why waste time doing missions. 🤷‍♂️

There is something which is getting looked at eta unknown, to help address this.
 
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You're talking purely spin groups. I bet it's a lot harder if you play solo and do the legacy quest.
What if people don't see missins as wasting time... why was there a complete rework of legacy quest if it's a waste of time.
Don't only look on min/max side of things. It's still a sand box game.

I see no issue in getting medical xp for using medical skills. Especially if you are CM and u use your debuffs and dots.
You could argue that there should be 2 kinds of xp. Medical for healing and "antimedical" for debuffs and dots.
CM 4xxx = medical
CM x444 = antimedical
But that's a Dagis thing to propose that to the devs :p
 
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As far as I am aware afk healing at a star port doesn’t grant xp.

Easiest way to grind medical xp is jump in a group (you can even do it with an alt it’s just slower) and kill stuff whilst you only heal.

As I have said I have grinded medical xp loads of times and it’s super easy to earn in a good group.

Why waste time doing missions. 🤷‍♂️

There is something which is getting looked at eta unknown, to help address this.
I understand the aspect of jumping in a group, but I just feel that giving XP on healing ONLY negates a large portion of the whole profession's tree.

It would be as though I only got XP from crafting houses as an Architect.

Why give better skills and abilities that aren't going to help me 'be a better CM'? As a BH or TKA all the abilities and skills help do more damage, which in turn, help achieve more kills, which earns more XP.

With CM the way it is, I can heal. Then poison, disease, debuff, etc...to earn Pistol XP? I can kill something without shooting a weapon to earn weapon XP?

Just doesn't make sense to me.
 
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Dagis

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I will just say though for grinding medical xp bacta spray is the best skill to level any medical xp in a group.

Grinding doctor without it is actually much more painful.

Should dots count towards medical xp, it has never been this way in swg. The damage always counted towards weapon xp.

Is this how it should be here? Not sure, open to putting this forwards to the devs if the community feels strongly about this.

I would personally prefer a way to earn medical xp from missions rather than it only counting towards just weapon xp so that newer players can earn it more easily.
 
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I agree with this completely.
I wish there was a way to earn XP from being a CM other than 'just' healing. If I want to just heal, I would go Doc. Not that there is anything wrong with that, It just isn't what I want to do.
That's why I was leaning towards the idea of using your CM abilities earns you Medical XP rather than Weapon XP. It made more sense to me.
 
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Makes sense to me that Using a CM DoT attack on a target should award medical xp, split with whatever type of weapon damage you are dealing - just like how weapon and medical xp are divided when you attack and heal.
 
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I disagree.

This is because Medical Experience is something meant for a group, not really for soloing and its designed to be made to show people that certain aspects of the game have to be in the group. Also, I like how combat medic helps you level other things, and before I traded I was a full CM and Doctor.

If anything, I think dots are way too strong in PvE. When I was soloing mustafar they carried me (literally) through the content. Combat is a bit faster now which helps other weapons but I'd rather see the dots reduced in PvE and other classes (like fencer) get better toys.
 

Dagis

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I disagree.

This is because Medical Experience is something meant for a group, not really for soloing and its designed to be made to show people that certain aspects of the game have to be in the group. Also, I like how combat medic helps you level other things, and before I traded I was a full CM and Doctor.

If anything, I think dots are way too strong in PvE. When I was soloing mustafar they carried me (literally) through the content. Combat is a bit faster now which helps other weapons but I'd rather see the dots reduced in PvE and other classes (like fencer) get better toys.
The fact dots help level other weapons was one of the parts I always liked too.

Personally I feel a nice way would be for people to have the ability to earn medical xp when completing quests.
 
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I disagree.

This is because Medical Experience is something meant for a group, not really for soloing and its designed to be made to show people that certain aspects of the game have to be in the group. Also, I like how combat medic helps you level other things, and before I traded I was a full CM and Doctor.

If anything, I think dots are way too strong in PvE. When I was soloing mustafar they carried me (literally) through the content. Combat is a bit faster now which helps other weapons but I'd rather see the dots reduced in PvE and other classes (like fencer) get better toys.
I understand your points, but 99% of all other combat professions can level without having to group. If I am spec'ing into CM it is because I want the offensive capabilities that CM has to offer and I want to use those in fighting. This should earn me XP for using my skills/abilities.

I would understand having one tree that uses strictly 'old school' medical and then the other trees used CM offensive XP. Tie it to a powerup on a weapon or clothing, but if I use my CM abilities running missions solo, I should get XP for it.

Why can I take down mission targets using ONLY CM abilities and it earns me Carbine XP? Makes no sense in my opinion.
 
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I understand your points, but 99% of all other combat professions can level without having to group. If I am spec'ing into CM it is because I want the offensive capabilities that CM has to offer and I want to use those in fighting. This should earn me XP for using my skills/abilities.

I would understand having one tree that uses strictly 'old school' medical and then the other trees used CM offensive XP. Tie it to a powerup on a weapon or clothing, but if I use my CM abilities running missions solo, I should get XP for it.

Why can I take down mission targets using ONLY CM abilities and it earns me Carbine XP? Makes no sense in my opinion.
Its why I mentioned for example Fencer not having its bleed be garbo in another conversation. I get you want sick dots in PvE, but having such high healing capability and damage is not good balance.

I wouldn't mind it so much however if CM was changed up to more like it's original CU/PreCU/Even NGE designs mechanics-wise and its DOT's CD shared with it's healing abilities.

Until I played R3, I never thought I'd imagine CM as a Dueling Class. (I mean good at 1v1s)
 
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Idk why CM balance or their combat prowess is being mentioned here, this PV just affects people wanting to gain medic xp using CM Dots.

It's quite inefficient to begin with to apply a weak CM Dot to a non elite mob as they'll die pretty quickly regardless of level. If it's split with weapon xp based on damage, the player won't get too much anyway. I don't see the harm in this PV and it won't stop people group healing for exp as it will be much quicker.
 
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Idk why CM balance or their combat prowess is being mentioned here, this PV just affects people wanting to gain medic xp using CM Dots.

It's quite inefficient to begin with to apply a weak CM Dot to a non elite mob as they'll die pretty quickly regardless of level. If it's split with weapon xp based on damage, the player won't get too much anyway. I don't see the harm in this PV and it won't stop people group healing for exp as it will be much quicker.
By "dealing damage with dots".

Inefficient? Jedi NPCs who use Force Aura (+massive defense) die much faster via 2k ticking dots.
 
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By "dealing damage with dots".

Inefficient? Jedi NPCs who use Force Aura (+massive defense) die much faster via 2k ticking dots.
Again, we're talking about a player levelling up via using damage done by DoTs. Why are we talking about fighting mobs a player wouldn't normally grinding exp on?

Use a basic /neurotoxin on legacy quest mobs that you fight and most of your damage will still come from your weapon due to their low health pool.
 
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Again, we're talking about a player levelling up via using damage done by DoTs. Why are we talking about fighting mobs a player wouldn't normally grinding exp on?

Use a basic /neurotoxin on legacy quest mobs that you fight and most of your damage will still come from your weapon due to their low health pool.
I just leveled up my alt MCM doing this... So I could farm holocrons at the same time.

Dots in PvE are pretty much easymode, its why its meta for all PvE builds.
 
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I just leveled up my alt MCM doing this... So I could farm holocrons at the same time.

Dots in PvE are pretty much easymode, its why its meta for all PvE builds.
I am not trying to be rude, but can we please get back on topic.

This PV isn't about the effectiveness of DOTs in PVE or anything like that. It is about whether or not CM medical abilities should award medical XP or not.

Nothing here is mentioning leveling.

Nothing here is mentioning how/when to use DOTs.

Nothing here is talking about taking down mobs or Jedi with CM skills.

We're simply asking that CM abilities give something else other than weapon XP. That is all.

:)
 
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I would personally like to see CM XP split with the left tree requiring Medical and the other three trees requiring a Combat Medical XP. Other professions have their own experience types and are split in the way I suggest.