- Proposal
- Work toward making the profession that makes this game so different SHINE!
- Justification
- Get Jimothy to come back!
- Motivation
- Being one and loving it!
MEMGA - get your hats and shirts at the link in the description!
Alright, so one of the things that makes this game so great is the non-combat professions. No offense shooty-boys and whack-a-bols. But, in all seriousness this game thrives when the community of social classes thrives.
3 Character Slots!? YES! I love it.. but every combat profession and crafting profession has progression past max-template. Except our favorite musical dancey folk! Have you found yourself wondering, should I just use my 3rd slot for an entertainer and just park them where I need them? If you have thought that, you are a smart person and good at saving time and money and should be commended. That leads me to the point that the thing that drives away entertainer mains is in the system itself.
So, I am hoping to share some of my ideas here to make this a thing of the past and make all of the great entertainer mains of R3 see that they are heard and they should come back to a cantina near you.. (I am looking at you Jimothy, come back to me... )
Tapes:
They are expensive, we don't know how to make them, we need them, want them.. and yeah.. Reverse engineers are rich bastards. Not that they need more customers but an entertainer would be a great candidate to be included in the Attachments market. Why?! Because they are already there!!! You can get Enhancement, Knowledge, and Assembly for entertainer specific things! You know what they do functionally at the moment? Nothing.. or at least nothing of worth.
I propose that the current buffs and their potency be dialed back a touch. And a fully taped entertainer can get to our current buff potency.
Why? Because a fresh template CL 80 doesn't stand a chance against Rohlan.. WHY?! Because investment in getting what is needed to be the best!
Credits:
It is a touchy subject.. the average entertainer earns 10% or less of what other combat or crafting professions can earn in the same amount of playtime. Interested in becoming wealthy? Don't be an entertainer!
We should be able to mindlessly grind like rest of the team?! Right? So why not make Entertainer mission payouts a little higher.. so they are worth considering? Hey, you could even make a collection out of it.. if you are dreamy like me. But, baseline; they could pay better so we can participate in the economy. We just want pretty dresses and shiny things like everyone else!
A little more AMBITIOUS:
At a certain point in time on R3 I was interested in seeing how Entertainers could participate in theme park content. Including quests for them and giving them the immersion and adventure other professions experience galivanting around the galaxy!
PART ONE OF THIS:
Entertainer specific quest lines should exist for some of the pre-existing content in the game. Entertainer mains should be challenged and committed to accomplish these quest lines. The reward?
THE REWARD: The reward would be trinkets and repeatable quests. Repeatable quests that make the buffs more DANK! As an entertainer main I would love to get a 5hr buff from a repeatable theme park quest and then come to the cantina and advertise that I am giving the DANKEST Kinetic Resistance Buff on the server!
PART TWO OF THIS:
Collections, Theme Parks, and Questlines should give us dope items to show off, titles for specific instruments, and swag!
This is not just talk, I have done some homework and would be willing to do more. I wrote an entire entertainer theme park questline with mechanics and dialogue and options! NO LIE! Check it out here: https://docs.google.com/document/d/1vl39DvXJO6od_-uWP2kIKbtgzvdrJhhn0kIWkSyAgSk/edit?usp=sharing
I am more than just talk here..
I want to SEE ENTERTAINER BECOME GREAT AGAIN!
Alright, so one of the things that makes this game so great is the non-combat professions. No offense shooty-boys and whack-a-bols. But, in all seriousness this game thrives when the community of social classes thrives.
3 Character Slots!? YES! I love it.. but every combat profession and crafting profession has progression past max-template. Except our favorite musical dancey folk! Have you found yourself wondering, should I just use my 3rd slot for an entertainer and just park them where I need them? If you have thought that, you are a smart person and good at saving time and money and should be commended. That leads me to the point that the thing that drives away entertainer mains is in the system itself.
So, I am hoping to share some of my ideas here to make this a thing of the past and make all of the great entertainer mains of R3 see that they are heard and they should come back to a cantina near you.. (I am looking at you Jimothy, come back to me... )
Tapes:
They are expensive, we don't know how to make them, we need them, want them.. and yeah.. Reverse engineers are rich bastards. Not that they need more customers but an entertainer would be a great candidate to be included in the Attachments market. Why?! Because they are already there!!! You can get Enhancement, Knowledge, and Assembly for entertainer specific things! You know what they do functionally at the moment? Nothing.. or at least nothing of worth.
I propose that the current buffs and their potency be dialed back a touch. And a fully taped entertainer can get to our current buff potency.
Why? Because a fresh template CL 80 doesn't stand a chance against Rohlan.. WHY?! Because investment in getting what is needed to be the best!
Credits:
It is a touchy subject.. the average entertainer earns 10% or less of what other combat or crafting professions can earn in the same amount of playtime. Interested in becoming wealthy? Don't be an entertainer!
We should be able to mindlessly grind like rest of the team?! Right? So why not make Entertainer mission payouts a little higher.. so they are worth considering? Hey, you could even make a collection out of it.. if you are dreamy like me. But, baseline; they could pay better so we can participate in the economy. We just want pretty dresses and shiny things like everyone else!
A little more AMBITIOUS:
At a certain point in time on R3 I was interested in seeing how Entertainers could participate in theme park content. Including quests for them and giving them the immersion and adventure other professions experience galivanting around the galaxy!
PART ONE OF THIS:
Entertainer specific quest lines should exist for some of the pre-existing content in the game. Entertainer mains should be challenged and committed to accomplish these quest lines. The reward?
THE REWARD: The reward would be trinkets and repeatable quests. Repeatable quests that make the buffs more DANK! As an entertainer main I would love to get a 5hr buff from a repeatable theme park quest and then come to the cantina and advertise that I am giving the DANKEST Kinetic Resistance Buff on the server!
PART TWO OF THIS:
Collections, Theme Parks, and Questlines should give us dope items to show off, titles for specific instruments, and swag!
This is not just talk, I have done some homework and would be willing to do more. I wrote an entire entertainer theme park questline with mechanics and dialogue and options! NO LIE! Check it out here: https://docs.google.com/document/d/1vl39DvXJO6od_-uWP2kIKbtgzvdrJhhn0kIWkSyAgSk/edit?usp=sharing
I am more than just talk here..
I want to SEE ENTERTAINER BECOME GREAT AGAIN!