- Proposal
- My proposal specifically targets looted armor and weapons. I suggest removing the Junk 'category' from looted armors, so they are wearable (either as actual armor, or as Appearance items) and improving the stats of looted weapons to be more consistently useful, while still worse than crafted weapons.
- Justification
- My justification is simple - I feel looted (and honestly, even later-level quest reward, but that's not my focus here) equipment should be usable. Never the best, and barring specific unique, amazing items, not necessarily even close to the best - but usable at the level the item would drop, instead of feeling like it should've dropped 20-30 levels ago.
I've heard the argument, regarding armor, that it's meant for RE components - but that would be equally true if the armor was normal, wearable equipment with the exact same stats. In my experience, barring stat modifiers, the armor I've looted has always been worse than armor I was able to buy from a crafter back at level 20-30, and this trend has continued all the way to my current level of ~70.
For weapons, my understanding is that originally, weapon drops were skewed far too powerful, and the loot tables got nerfed in response. Something I completely understand, and think was the right choice - but I believe the nerf-blaster was fired a few too many times. Instead of being overpowered, the weapons are now completely useless. And 'you can sell them for decent credits' gets the same response as the 'RE components' argument for armor - how would this be any different if the weapons were actually useful?
I don't feel that this would unbalance things, just by making looted gear actually viable. To those already at high levels, or those levelling exclusively through Spin Groups, perhaps none of this particularly matters. But not everyone does that - and for those trying to level characters "normally" (through Legacy and missions, for instance), the complete lack of looted usable gear is very noticable. Crafted gear should always be better - but I don't feel it should be the ONLY option.
- Motivation
- Throughout my time levelling up, and doing missions to do so, I've noticed that every single piece of loot - barring clothing and accessories - has been completely worthless. Weapons found at CL 60+ have worse usability (mostly damage) than a quest or crafted item at level 20-30, and Armor looted is always the Junk-category, meaning no matter how cool or an improvement it might have been, I had no choice but to scrap or sell it. It makes looting equipment more annoying and somewhat depressing, rather than exciting like it could be - there's no "Oh cool, a new rifle!" feeling.
I just want looted gear to be actually useful, you know?