- Proposal
- Implement a new Debuff (similar to the one you get applied while you are a force ghost) which limits the abilities of the character (or maybe just Jedi) that are being Hunted by Bounty Hunters to control what they can do, without intefering with other elements of the game such as PvE whilst they are not being hunted.
This Debuff might be applied when a Bounty Hunter starts combat with their bounty target and not when the mission has been accepted.
This Debuff shouldn't be persistent and might last for 15 minutes , or 30 minutes, but also have methods of removing it (listed below).
This Player Voice in particular is offering a mechanic to balance Bounty Hunting without interfering with the game if a bounty isn't actively being taken. Here are some examples below of how something like this could work (they are only examples).
If you are 'Marked' you cannot enter an Instance
Jedi are using Instances to escape being hunted by a Bounty Hunter. In some cases they are making the Bounty Hunters wait outside the doors for an hour, or dying inside there and cloning away without the Bounty Hunters knowing.. This is burning people out. It's not fun content for either side of the fence.
Video example (happens 3 times on this YT channel alone) of a Jedi using Instances to escape the BH's. I also know they died and cloned inside there to escape the PvP death.
If you die while 'Marked' you are instant blue glowy
Jedi can go inside an Instance and die to a PvE death. This circumvents being killed by a PvP death to get around blue glowy.
By using the debuff to elevate the glowy and not make it a hard rule of just dying inside an instance, this then still protects PvE players from dying inside an instance, and only elevates their death count / glowy mechanic if they are being hunted and have been in combat.
Note that the issue above mentions Jedi going inside instances, although this relates to that, it's a catch-all for other things such as dying to a Krayt Dragon or dying to a turret in GCW.
If you are 'Marked' your ITV pickup is blocked (just like you cannot call it while you are SF)
There are already balancing mechanics in place to protect the GCW in cases like fast travel. It can easy be replicated here as well for consistency.
If your are 'Marked', you can speak to the Mercenary crew to get it removed, for a fee
The Mercenaries are a crew of NPC's on certain planets such as Endor and Yavin which allow BH's to go there for their Dangerous Fugitives collection. Other than that, they don't have a use.. we can use that to make it so the Jedi are in effect 'hiding' within their crew which is cool for RP reasons.
Dangerous Fugitives
The Bounty Check skill gives bounty hunters a chance to find one of ten named fugitives. These dangerous renegades are on the most wanted list of the Bounty Hunters Guild. Track and eliminate these criminals and collect your reward by completing this collection. Most Wanted Bounty Check is a...swg.fandom.com
If you are 'Marked', you get NPC's come to hunt you which have specific abilities for hunting Jedi
These NPC's are Bounty Hunters which come for you , just like Inquisitors, however these have certain abilities which make it easier for player Bounty Hunters that are hunting Jedi, such as snares, roots, psuedo force breaches etc. which makes combat more interesting.. do you kill the players with the damage? or the NPC's that are removing your Force buffs ?
If you are 'Marked', Bounty Hunters fighting you might have bonus stats or effects towards you
This might be a bit op but perhaps things like BH's get more bullets past your deflect value, or have 5% more accuracy on their hits towards you, so it balances BH'ing in particular without affecting general combat / PvP balance.
notes:
'Instance' is not generally all forms of Instanced content but more speaking on 'Instances' such as HK, Droid Army, or the future Heroics etc.
- Justification
- Jedi are using certain tactics to avoid Bounty Hunters, such as enter an instance while they are being hunted.
I would like to see some sort of debuff applied to Jedi which controls their actions and abilities so they are either forced to stand and make a fight, or run away legitimately and not using ways to escape such as radial menus on doors. Being a Jedi shold come with consequences, afterall..
You cannot do this in all cases, for example to go in to HK you need to speak to the Pilot, which you cannot do while in combat, however to go in to Droid Factory you just radial menu the door and it pops you inside.
By using the Debuff to block that behaviour it would also make everything more consistent and less confusing on when you can go inside an area or not, as just mentioned.
- Motivation
- It can add more value and motivation to actually taking a Bounty against a Jedi and then also further makes Jedi have the feeling that they are being Hunted something they need to consider more dangerous.
If the 'Marked' debuff becomes a nice balance between balancing combat for BH's and also being a bit of a nuisance to Jedi having it, then Jedi will want to take more precautions of not getting visibility in the first place and being on the terminals.
It adds value to the Bounty Detection ability from Force Sensitive Heightened Senses more worthwhile.
It allows other parts of the game to come together and work with or against it, such as curing the Debuff, as detailed in the Proposal.
Since a Player BH has to activate it by engaging combat, it doesn't interfere with Jedi doing content with groups or other parts of the game until they are actively being engaged by BH's.
It's adding new ways for Player Bounties to hunt Jedi without adding stuff to their actual kits and instead uses NPC's to do that for them. This adds an interesting flow to SWG.
I think the system itself should manage it (the Jedi's marked debuff would decide when to spawn the NPC's, just like it does for hero NPC's), It could be even cooler if those NPC's all had different kits.. maybe Bossk comes with roots, maybe Boba comes with psuedo force breach, which also makes the BH's feel Heroic too fighting alongside other NPC BH's.
To give more context:
When you are ghosted as a Jedi, you get a debuff applied to you which then limits your abilities, you cannot do things such as Heal another target, or enter Combat
etc.
This Debuff could be called something along the lines of 'Marked', or 'Hunted'.
When you are ghosted as a Jedi, you get a debuff applied to you which then limits your abilities, you cannot do things such as Heal another target, or enter Combat
etc.
This Debuff could be called something along the lines of 'Marked', or 'Hunted'.