- Proposal
- Add more robust city administrative options for city management. Or in other words gives mayors the ability to use Pack_Up orders on Factories and Harvesters.
- Justification
- Placing Factories and Harvesters in cities can be abused, and currently there is no real in-game mechanism for managing this abuse. Cities have a very blanket mechanism that allows to manage who has zoning rights, but even so if someone (e.g., Militia member) becomes disgruntled they can cause unnecessary drama/damage to a City and its Citizens, by leveraging in game mechanics that leave room for abuse.
- Motivation
- My motivation is ultimate to improve player experience by making an enjoyable player city community that is welcoming, diverse, and inclusive to new and existing players. My hopes is because of these types of communities the SWG Restoration population continues to grow, thus validating everyones ones hard work in this fan driven game.
CONTEXT:
My family loved playing SWG 20 years ago and in over 20 years we have never found a game even remotely close to it since. My family joined SWG Restorations back in December 2022 our initial onboarding experience was a blast until we tried to join a city with a Research Center Specialization. The criteria to join that city required that we joined their Guild, disclosed our character builds, and do a Discord interview. This seemed a bit extreme to us and was a bit of a turn-off to the whole SWG Restoration experience. As a result, instead of quitting the game we decided to start our own city that didn't have such a rigid criteria to join the City. An environment that was welcoming to new and existing players which in turn improves the over all SWG experience.
The city goals were to bring infrastructure to residents to improve quality of life in and around their dominical, while also providing individuals the autonomy to self-manage. As a commitment to this goal we have very relaxed criteria to join the city. One of the things we do is leave Zoning open so individual can place buildings at their convenience. Now we are aware leaving zoning open to everyone comes with risks and opens the gates to be abused by some players, but we feel the risk is worth it.
Not only was the risk worth it, but the city growth and the number of random players that join the city on their own accord verified our theory. and validated our trajectory. A self sustaining community of players with minimal rules or oversight. Because of this our relatively young Cities has the highest number of active players on Restoration galaxy server. (source: Swgtracker.com)
However there are some toxic players that love to ruin other player experiences. They do this by either being a blatant troll which may result in corrective actions by the System Admins/Moderators, or they troll by using the rules set forth by the game. Because of people like this, and the lack of City administrative tools (Pack_Up commands for Factories, Harvesters etc.) player cities are forced to have rigid criteria for joining their City and unfortunately those rigid criteria's are in of themselves a poor customer experience and only invigorate the trolls to continue to do what trolls do best.
Thus because of the action of the few, I may be forced to enforcing zoning regulations to our city just to prevent the trolls from doing what they do... like place factories and harvesters in locations to push buttons, leaving us with no ability to eject these from a location within City Limits. These toxic issues could easily be remediated by giving Mayors more robust administrative tools for city management, (e.g., Pack_up command on harvesters and factories) instead of making the Mayor create less than desirable City regulations for citizen management.
My family loved playing SWG 20 years ago and in over 20 years we have never found a game even remotely close to it since. My family joined SWG Restorations back in December 2022 our initial onboarding experience was a blast until we tried to join a city with a Research Center Specialization. The criteria to join that city required that we joined their Guild, disclosed our character builds, and do a Discord interview. This seemed a bit extreme to us and was a bit of a turn-off to the whole SWG Restoration experience. As a result, instead of quitting the game we decided to start our own city that didn't have such a rigid criteria to join the City. An environment that was welcoming to new and existing players which in turn improves the over all SWG experience.
The city goals were to bring infrastructure to residents to improve quality of life in and around their dominical, while also providing individuals the autonomy to self-manage. As a commitment to this goal we have very relaxed criteria to join the city. One of the things we do is leave Zoning open so individual can place buildings at their convenience. Now we are aware leaving zoning open to everyone comes with risks and opens the gates to be abused by some players, but we feel the risk is worth it.
Not only was the risk worth it, but the city growth and the number of random players that join the city on their own accord verified our theory. and validated our trajectory. A self sustaining community of players with minimal rules or oversight. Because of this our relatively young Cities has the highest number of active players on Restoration galaxy server. (source: Swgtracker.com)
However there are some toxic players that love to ruin other player experiences. They do this by either being a blatant troll which may result in corrective actions by the System Admins/Moderators, or they troll by using the rules set forth by the game. Because of people like this, and the lack of City administrative tools (Pack_Up commands for Factories, Harvesters etc.) player cities are forced to have rigid criteria for joining their City and unfortunately those rigid criteria's are in of themselves a poor customer experience and only invigorate the trolls to continue to do what trolls do best.
Thus because of the action of the few, I may be forced to enforcing zoning regulations to our city just to prevent the trolls from doing what they do... like place factories and harvesters in locations to push buttons, leaving us with no ability to eject these from a location within City Limits. These toxic issues could easily be remediated by giving Mayors more robust administrative tools for city management, (e.g., Pack_up command on harvesters and factories) instead of making the Mayor create less than desirable City regulations for citizen management.
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