- Proposal
- (This is partially a suggestion in two parts, but the militia can just refer to players, or players who reside in the city and not those who specifically are able to grant zoning access.)
Every 1-3 months a city could be besieged by lawless criminals or infested by vermin (which consists of enemies available in that planet's mission terminal). To counteract this threat, the city militia can run missions to mitigate the severity of these threats and reduce the likeliness of the event taking place. If the event does occur, enemies related to the event type will spawn inside the city and a certain threshold will need to be eliminated before the event is over. During the event there could be increased taxes(via extortion) or maintenance fees(due to property damage) to coincide with the theme of the invading enemy. City management terminals would allow players to see the severity or likelihood of an invasion.
To make it easier on developing cities the maximum severity of these invasions can be reduced on a scale depending on the level the city is currently at.
If there needs to be additional incentives to make it not overly punishing and instead more rewarding, there could be a bonus in credits for missions that is of an enemy type of a higher severity.
Part 2: The "militia" conundrum
Regarding militias, in this scenario these could be more like a city guard appointed by the mayor who can run missions potentially from a mission terminal exclusive to members of said militia.
Militias as we know it right now could be renamed to militia captains or simply city officials who have the authority to grant zoning laws and ban players from said city's services.
This is mostly fluff that could be discarded from the main idea if needed.
- Justification
- There are plenty of under utilized player cities within the game, systems like this could push players into being more active within their own cities, or taking missions in other cities throughout the galaxy. This would of course negatively impact cities financially who have an inactive playerbase but this could be offset by good samaritans who can help eliminate these threats for them whether it is before or after they become a problem.
- Motivation
- The world of Star Wars is often a lawless and dangerous place, and yet player cities feel like idyllic settlements untouched by the threats that loom outside. It would be cool if players had to take a more active role in protecting their homes, and give them the opportunity to protect other settlements as well.
I am totally aware that this idea will likely need iterating based off of feedback, but I still think the core of it would be a good addition to the game.