- Proposal
- Move the +20 DNA Harvesting mod from Novice Ranger (+10) and Master Ranger (+10) and put them into Scout OR move ALL DNA Harvesting mods to Bio Engineer skill boxes.
- Justification
- The reach the cap in DNA Harvesting, allowing for cap enzyme extraction and DNA extraction, the player requires Master Ranger. With Ranger being a less than effective profession, a massive 140 skill points is required to be invested in this to reach this cap at Master Ranger, where as nothing else in the Ranger profession is useable.
I propose to put the mods from ranger into the prerequisite boxes in scout or all the DNA Harvesting mod into BIo Engineer.
This will also allow Bio Engineers to have more freedom when making a build.
- Motivation
- Bio Engineers are the only profession that benefit from the DNA Harvesting mod, so having this in Ranger with very little additional reward from Ranger in its current state puts Bio Engineers at a loss when implementing a skill template build.
To maximise enzyme extraction, Rangers need to extract from high level Gold bosses (Krayt, Gorax, Kimogila). Ranger has no combat ability so taking on these dangerous creatures does not benefit anything in group play as they have little to no combat abilities to assist.
As this mod is only benefitial to Bio Engineer; it makes sense to put these mods in BE prerequisite scout boxes or in Bio Engineer skill boxes
I appreciate this is likely to change during the Phase 2.0 Ranger revamp, however if a change could be made prior to this, it would be very appreciated.
I appreciate this is likely to change during the Phase 2.0 Ranger revamp, however if a change could be made prior to this, it would be very appreciated.