New Smuggler skill idea - Duplicate Schematic

New Smuggler skill idea - Duplicate Schematic
This idea/suggestion is Open. You can respond to ask questions or discuss the idea and either vote it up or down if you believe it should or should not be implemented, respectively. Popular suggestions and ideas will be considered by the development team to become reality in-game.
Proposal
New smuggler skill that would allow you to 'copy' a schematic, and create another one that would create the same item.
Justification
Could be a way for crafters to add more to their vendors, or just a fun way to boost the smuggler's usefulness a bit.
Motivation
That highly-prized one-use schematic could benefit more than just the lucky recipient!
I'm not sure if this has ever been discussed, but I had a simple idea not long ago, collecting some average to more difficult schematics for a friend that is a crafter. I thought, since Smugglers are masters of the underworld, why shouldn't they be able to, in some form or fashion, 'illegally' copy a schematic and give it to a crafter to use again, instead of the one-and-done option currently offered.

Maybe the crafter could get into some kind of trouble if caught with the illegitimate intellectual property, maybe the smuggler gains some kind of bounty with the opposite faction for furnishing the illegal schematic.

Let's discuss the possibilities, pros and cons, etc.!
 
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Wow, what a wonderfully unique idea. However, I think that the resulting schematic not be *exactly* the same, but have some random slice-like anamolay/tweak to the result, making the experience more of a gamble.
 
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What kind of schematics? Collection schems like gunships or a Firespray? Schems purchased from vendors? A crafted factory schem? (say one I got a triple amazing on) Looted schems? Deconstructed schems?
 
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What kind of schematics? Collection schems like gunships or a Firespray? Schems purchased from vendors? A crafted schem? (say one I got a triple amazing on) Looted schems? Deconstructed schems?
The difficulty of copying the schematic, and whatever would be involved, would likely correlate with the quality of the schematic.
 
I'm just wondering what limits, if any, you are imagining? Or how far you intend to "cheese" this idea?

A gunship schem would be worth 6-8 mill. A Firespray 3-4 mill. TIE Defenders maybe same as a Firespray. I'm not sure what other schems would be worth as much.

But if every smuggler becomes a schematic copy machine those prices go out the window.
 
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I'm just wondering what limits, if any, you are imagining? Or how far you intend to "cheese" this idea?

A gunship schem would be worth 6-8 mill. A Firespray 3-4 mill. TIE Defenders maybe same as a Firespray. I'm not sure what other schems would be worth as much.

But if every smuggler becomes a schematic copy machine those prices go out the window.

That's why I like the idea of attaching a gamble to it. Will you end up with a schematic that has a bump to a stat? Or one that fails the copy? And only one copy allowed, as a Smuggler myself, is what I think it should be limited to.

This idea, I think, has merits, just needs some details worked out.
 
I'm not one of the ones downvoting this, but it needs more thought. The rewards versus risks are way too tilted towards reward, and I see zero risk. you have to come up with huge risks, or limit the rewards.
What happens if you fail? One possibility is you risk destroying the original schem. You could have lesser penalties like fines, or death, but you have to have something that would really hurt.
Or you limit what kind of schems can be copied.
 
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I'm not one of the ones downvoting this, but it needs more thought. The rewards versus risks are way too tilted towards reward, and I see zero risk. you have to come up with huge risks, or limit the rewards.
What happens if you fail? One possibility is you risk destroying the original schem. You could have lesser penalties like fines, or death, but you have to have something that would really hurt.
Or you limit what kind of schems can be copied.

Yep, or end up with a useless schem. Destroying the original would be something that fits indeed, on a critical failure. Makes it more of a gamble, but on the flip side it'd have to be worth that kind of gamble, especially for schems you can only earn once.
 
Another thing to remember is that many schems are rewarded as 3-use schem to shipwrights once they craft enough 1-use schems from players. This cannot be risked as it's a rare opportunity for SWs to make something of themselves.