NPC Crew/AI Gunners for POBs

NPC Crew/AI Gunners for POBs
This idea/suggestion is Open. You can respond to ask questions or discuss the idea and either vote it up or down if you believe it should or should not be implemented, respectively. Popular suggestions and ideas will be considered by the development team to become reality in-game.
Proposal
Add NPC/AI gunners for POBs and maybe ships like ARC170 as well.
Justification
"Everyone" wants to use their POB more. The population, as well as the coordination necessary, and even player willingness to participate, limits how often POBs can be used properly, and I think many agree it is a bummer. This could solve that and content could even be added to support it further. It also would be a unique offering only available on Restoration server. If they do less damage or are less accurate, players will always seek players instead IF they can get them as well.
Motivation
Lack of POB use and inability to use them solo in a meaningful way. Desire to fulfill the fantasy of being an exclusively YT-1300(or other POB) pilot and being able to do so solo.
I really think that NPC gunners could be done properly without breaking balance. Giving them either an accuracy penalty, damage penalty or cost for use seems reasonable. As well as a limit to how many you can bring perhaps, to not allow larger gunships to be fully crewed. If only 2 gunner positions could be filled by NPC crew/AI gunners, that would also allow a gunship to be crewed in full by less people, which would be beneficial towards their use in the game, as crewing the entirety of a large gunship can be difficult, let alone having someone running around the interior repairing as needed. A huge fantasy in Star Wars is to pilot the Milenium Falcon and have a good ol' tail chase, this would allow Restoration to UNIQUELY offer this experience for solo players and I think it would be a very good thing for the servers suite of features.

If the NPC route is taken, there could be an entire system for improving these guys and building a relationship with them in some way in the future.

If the more basic AI gunner route is taken, it still is massively beneficial to ship variety in space.

This system would even benefit the fighters with gunner positions, as currently most people who use them just take the rear guns off and use the extra mass for more shields or weapons, etc. Finally with this system, these ships could be used as intended more often, without relying on someone who is actually willing to sit in your gun. In these fighters, I'd argue it is even LESS common for people to want to get in the gunner spot.

To be clear, a ship like a YT-1300 using this feature should be defeatable with superior skill by a fighter, I don't want this to be OP.

Keep in mind when considering this, this game does not have the population it once did, this is not my only reasoning for this feature as you have read, but still. It is my opinion this is not only sorely needed, but would add a lot of fun to the game.
 
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Unintended Consequences and potential for abuse.
Timer where gunners stop firing if you don't move for 5 minutes could solve most of the potential for abuse beyond outright cheating and having a bot fly you around.

Unintended consequences, well, things like this do require testing afterall.
 
Do ppl only think about themselves when writing these sort of PV's?
The potential to abuse this to AFK farm all day is all over it , not only that but once you open the pandora box for npc helpers , you open it for everything else
Hard Down vote !
 
Do ppl only think about themselves when writing these sort of PV's?
The potential to abuse this to AFK farm all day is all over it , not only that but once you open the pandora box for npc helpers , you open it for everything else
Hard Down vote !
Gunners could stop firing after 5 minutes of not moving, problem solved, and no, I am not only thinking about myself. I have a guild full of pilots and we go out together often.
 
Gunners could stop firing after 5 minutes of not moving, problem solved, and no, I am not only thinking about myself. I have a guild full of pilots and we go out together often.
So by your own account , you have a guild full of pilots and go out together often ......but you still want npc gunners ? ........................ok that sounds logical :sneaky:
 
1. In every game I know of, having the computer aim and shoot for you is known as an aim-bot. It is considered cheating in every other game, so I don't see how you have come up with a version that is beneficial to the game rather than detrimental.
2. I can think of a number of ways to use this afk farm parts and credits.
3. Using aim-bots in turrets take away the competition between players in pvp and have you competing against programming.
4. They are MULTI-PLAYER ships and you want to use them as a single player. This is completely ruins thier purpose and the way they have been balanced. You need multiple people to crew them and that's why they are stronger ships. Getting those stronger benefits for one person is inherently OP.

Your justification and motivation listed for this PV is just plain wrong. 3-4 people in a POB make a formidable ship as it is in game now. You need to work on finding a crew rather than changing game mechanics.
 
Terrible idea with room for abuse and unintended gameplay. No reason to allow a single player to pilot a fully operational pob with NPC gunners. Defeats the purpose of the POB entirely. There are many many chassis available currently for solo pilots that are outstanding performers in pvp and pve. This PV seems self serving and not beneficial to the server.
 
Then you should have no problem with being able to get a fully crewed POB up.
I don't. I go out often in fully crewed POBs and that was not the sole purpose of this idea.

Yeah it's fine guys. I thought it sounded very fun personally, but clearly the community is not a fan. Just close down the PV and it can be done with. I think it could totally be balanced to be an okay feature without breaking things, but arguing for it against this many people is not in my interest. There are systems and limitations that could have been put on the feature to keep it from being oppressive is all I am saying.

I disagree with most of what has been said, but I am exhausted explaining it(talked about it much further on discord). If the players don't want it and don't agree with me, that is more than fine, and the purpose of this forum.
 
1. In every game I know of, having the computer aim and shoot for you is known as an aim-bot. It is considered cheating in every other game, so I don't see how you have come up with a version that is beneficial to the game rather than detrimental.
2. I can think of a number of ways to use this afk farm parts and credits.
3. Using aim-bots in turrets take away the competition between players in pvp and have you competing against programming.
4. They are MULTI-PLAYER ships and you want to use them as a single player. This is completely ruins thier purpose and the way they have been balanced. You need multiple people to crew them and that's why they are stronger ships. Getting those stronger benefits for one person is inherently OP.

Your justification and motivation listed for this PV is just plain wrong. 3-4 people in a POB make a formidable ship as it is in game now. You need to work on finding a crew rather than changing game mechanics.
I just have to say, with the limitations I have mentioned, there is 0 way this could be used to farm afk, but I respect your right to not read those reasons. Ideally I would never want this to be possible and systems would be put in place to avoid that. I specifically stated I wanted them to be comparable in a fight while using this feature to a heavy fighter. I get it though, risking breaking the game is not good, I can just see a world where it wouldn't be much of a risk, and if I implemented this in my own game, I would do so at the start with it being CLEARLY bad and then buffing it from there to avoid just that.
 
It would be far, far too easy to abuse this, and it would circumvent the intended purpose (as I understand it) of POB ships. I have to downvote.
 
Firstly i will say this post solves a non problem i've ran gunship and pob sorties sometimes 2 ships at a time for both pvp and pve many times without having massive issues in finding crew. It just makes it easier to saturate the skies with them which is not supporting skilled gameplay for pilots or crew.

Furthermore i see a complete lack of understanding of the game, it's balance and mechanics in your post even dualboxed POB's in sufficient numbers are a nightmare when it comes to loadganking this makes it even more powerful. I think you should play more and get more experience in the game before making suggestions that would turn the meta over it's head.

Pob's are balanced around their personnel investment taking away the ability to bring 3-4 ships into the fight instead of just the one bigger more powerful one. Making it possible to run 4 pob's in place of one fully crewed one is a massive advantage to whichever side wants to employ it as a tactic.

Accuracy is not the main problem here it's having functional guns that might hit combined with saturation fire from multiple craft coupled with the missiles those POB's can carry even if we exclude gunboats. If we include gunboats then it's 6-8 gunboats running unopposed instead of 6-8 fighters.

For PVE play it's providing players with a nearly invulnerable ship they can fly with just moving the mouse slightly to one side and leaving it be at 70% throttle and employing a rubber band or some tape if they are using a stick. It will 100% be abused. Restorations stance on unattended gameplay is clear.

I'm not even going to touch up on the technical difficulties of such an implementation or the dev time that it would take that could go into more worthwhile endeavours.