This idea/suggestion has been flagged as Not Implemented because of a lack of popularity, lack of interest, lack of feasibility, or other determination by the Development Team, so the suggestion will not be implemented. Once a suggestion has been flagged this way, the decision is final. Although the issue may be raised again in the future after a six month cooldown. A response explanation from the Development Team can be found in the thread.
- Status
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Not open for further replies.
- Proposal
To implement a combination tool akin to vehicle part combination (recombination?) requiring both one bio engineered creature, one shiny creature, one fuel material. combining both visual of shiny creature, and the statistical value of the BE creature for both maintaining BE value and income/sink, as well as not making the Shiny creatures fundamentally worthless by statistical use
- Justification
maintain both beauty and use along with maintaining at base level if not adding more value to BE crafting and sale
- Motivation
To ensure that an already great idea progresses into a fantastic, statistically valuable one for multiple classes
The prospect of shiny creatures is a great one although raises two concerns, either that they are comparable to BE creatures which may dramatically devalue BE crafts, Or that they are underwhelming and essentially stuffing fodder.
This suggestion has been closed. Votes are no longer accepted.
this would be pretty neat, would love to have a way to maximize the stats of a cool looking creature that was tamed in the wild!
Shiny creatures are currently slated to be included as part of Publish 2.0 (not coming until 2026) and haven’t been fully designed yet so I'm going to close this as premature, but know these considerations are being taken into account.
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