- Proposal
- Add an option that will allow a player who has learned the comprehension skill for a non-Basic language to see text in both the translated and original forms.
- Justification
- Since it will be added as an option, it won't affect players who don't care and just want to ignore languages entirely. However, I think it should be the default setting since it is more fun and star-warsy.
- Motivation
- The language system is a heavily underutilised feature of this game. I believe the reason for this is that once a player has learned the comprehension skill for all languages, they will only ever get to see the translated text and never the original alien language. The only thing that changes is the game adds the name of the language that is spoken, which is boring and makes the feature not worth using.
This proposed change should make it feel as if there is a different language being used, making it more immersive and hopefully encourage more people to speak in something other than Basic.
Examples of how languages are currently displayed in game (using the "Brief" chat formatting style)
If the player has not learned the relevant comprehension skill
PlayerName: [Ithorese] sisehessessy, osssisstseh zy ssssehsehz ssyklk
If the player has learned the relevant comprehension skill
PlayerName: [Ithorese] hello, nice to meet you
Proposed change
PlayerName: [Ithorese] sisehessessy osssisstseh zy ssssehsehz ssyklk (hello, nice to meet you)
If the player has not learned the relevant comprehension skill
PlayerName: [Ithorese] sisehessessy, osssisstseh zy ssssehsehz ssyklk
If the player has learned the relevant comprehension skill
PlayerName: [Ithorese] hello, nice to meet you
Proposed change
PlayerName: [Ithorese] sisehessessy osssisstseh zy ssssehsehz ssyklk (hello, nice to meet you)