Player Pet Res TImeout

Player Pet Res TImeout
This idea/suggestion is Open. You can respond to ask questions or discuss the idea and either vote it up or down if you believe it should or should not be implemented, respectively. Popular suggestions and ideas will be considered by the development team to become reality in-game.
Proposal
Prevent Pet Handlers from Instantly Rezzing Pets in Combat or Apply a Delay/Debuff to Rezzed Pets

  • Option 1: Prevent pet resurrection entirely while in combat.
  • Option 2: Introduce an interruptable cast time (e.g., 5-10 seconds) before the pet can be revived.
  • Option 3: Apply a significant debuff (e.g., reduced damage output, slower movement, or vulnerability to crowd control) to pets revived in combat.
  • Option 4: Require a resource cost (e.g., mind pool drain or special consumable) to resurrect a pet in combat
Justification
  • Combat Handling (CH) Can Instantly Rez Pets: Creature Handlers can currently resurrect their pets instantly and without meaningful cost as long as they are within range.
  • Snare and CC Persistence: Certain pets can continue to apply crowd control (e.g., snare) despite players using abilities like Movement Focus to break free.
  • Unbalanced Pet Dependence: Players rely too much on pet damage in PvP and PvE, allowing Creature Handlers to maintain pressure even after their pet is defeated with little consequence.
  • Lack of Counterplay: Opponents who successfully kill a pet see little benefit, as the CH can simply resurrect it instantly, negating any strategic play against the pet itself.
Motivation
  • Encourages More Strategic Play: By adding a delay or penalty, CHs must be more tactical with pet usage instead of relying on instant revives.
  • Balances Risk and Reward: If a pet is defeated, the CH should either suffer a temporary loss or invest time/resources to bring it back into combat.
  • Reduces Over-reliance on Pet Damage: Encourages CHs to engage more in combat rather than relying on their pet as the primary damage dealer.
  • Improves Competitive PvP: Reducing the ability to instantly rez prevents fights from being prolonged unfairly and ensures pet deaths have an actual impact.
Pet Handlers should not be able to instantly resurrect their pets in combat without consequence. To balance this, implement one of the following: prevent in-combat pet resurrection, introduce a cast time, apply a post-rez debuff, or require a resource cost.

Currently, CHs can instantly revive pets, negating strategic pet kills and allowing uninterrupted crowd control (e.g., snares persisting despite break attempts). This creates an over-reliance on pet damage with little risk. Adding a delay or penalty would encourage more tactical gameplay, balance risk vs. reward, and improve PvP fairness by making pet deaths impactful.
 
i regret to inform you that pet revive already has an action and mind cost as well as a cast time granted a non-interruptible one
 
Pease downvote this nightmare, people already avoid taking CH into heroics, this would most definately destroy the class. Unless you are suggesting the devs add a tremendous amount of work to add stats to each of the skill boxes. if the CH is a doctor for example you just crippled that player by a lot, or ranger, I can imagine BHs that are Ch would be so incredibly pleased if they are doing a bounty and their mark in a pvp bounty axes their pet. I know Jedi would be over joyed with a pet being out of commision. as for adding a cast timer, 5-10 seconds is a long time in pvp. 5-10 seconds in pve that is an entire rotation,
 
Downvote as this is mainly aimed at a handful of pvp players that use Creature Handler and effectively screwing the rest of the server's CH
 
So what do people mean by 'interruptible' exactly?
If interrupting is just being attacked, then there will never be a chance to rez the pet, and that wouldn't work. But if interrupting is being KD or CC'd or Silenced, I could see that kind of thing working.
At the same time though, I think only KD has true immunity long enough to be interrupted once and then be able to rez the pet.
So depending on how much of a pain it is to code, it might only be possible to do the rez interrupt with a knockdown, which might still be enough. Just food for thought.

Personally, I do agree that there should be more penalty/risk with rezing pets in combat (particularly in PvP where warping the corpse means you can oftentimes safely rez the pet without needing to expose yourself), but there's been long debates behind closed doors how exactly to implement some kind of balance that doesn't screw over one group of players or the other.

I feel like the simplest solution would be to just increase the rez timer to 15sec at first, see how that feels for both the PvP and the PvE people, then go from there. I know making mechanical changes for CH is a lot harder than making timing changes, so it may be best to start there
 
So what do people mean by 'interruptible' exactly?
If interrupting is just being attacked, then there will never be a chance to rez the pet, and that wouldn't work. But if interrupting is being KD or CC'd or Silenced, I could see that kind of thing working.
At the same time though, I think only KD has true immunity long enough to be interrupted once and then be able to rez the pet.
So depending on how much of a pain it is to code, it might only be possible to do the rez interrupt with a knockdown, which might still be enough. Just food for thought.

Personally, I do agree that there should be more penalty/risk with rezing pets in combat (particularly in PvP where warping the corpse means you can oftentimes safely rez the pet without needing to expose yourself), but there's been long debates behind closed doors how exactly to implement some kind of balance that doesn't screw over one group of players or the other.

I feel like the simplest solution would be to just increase the rez timer to 15sec at first, see how that feels for both the PvP and the PvE people, then go from there. I know making mechanical changes for CH is a lot harder than making timing changes, so it may be best to start there
I'd be open to seeing limits on it - but if I knock you down, or you get conc shot, or anything that changes your state, then it should interrupt.

Right now, at least in a BF scenario, nothing is stopping someone from using their pet that covers a large swath of the screen, recalling them so they can't be attacked, and rezzing them consistently without penalty if you can take it down.
 
I'd be open to seeing limits on it - but if I knock you down, or you get conc shot, or anything that changes your state, then it should interrupt.

Right now, at least in a BF scenario, nothing is stopping someone from using their pet that covers a large swath of the screen, recalling them so they can't be attacked, and rezzing them consistently without penalty if you can take it down.
Just no, since it is pvpers asking for this and it would end up being implemented content wide. It devalues anyone wanting to take CH into and instance since it weakens them from a group stand point. There are certain time getting that pet us right away can mean the difference of a group wipe or not. Dear God imagine trying to do tusken king when the amount of knockdowns are unreal. You would lose your pet once and never be able to get it back up. ISD is almost as bad.
 
So what do people mean by 'interruptible' exactly?
If interrupting is just being attacked, then there will never be a chance to rez the pet, and that wouldn't work. But if interrupting is being KD or CC'd or Silenced, I could see that kind of thing working.
At the same time though, I think only KD has true immunity long enough to be interrupted once and then be able to rez the pet.
So depending on how much of a pain it is to code, it might only be possible to do the rez interrupt with a knockdown, which might still be enough. Just food for thought.

Personally, I do agree that there should be more penalty/risk with rezing pets in combat (particularly in PvP where warping the corpse means you can oftentimes safely rez the pet without needing to expose yourself), but there's been long debates behind closed doors how exactly to implement some kind of balance that doesn't screw over one group of players or the other.

I feel like the simplest solution would be to just increase the rez timer to 15sec at first, see how that feels for both the PvP and the PvE people, then go from there. I know making mechanical changes for CH is a lot harder than making timing changes, so it may be best to start there
There is nothing wrong with it now, add that timer and watch the amount of CHs drop drastically. 15 seconds doesn't seem like a lot..but that is an eternity and a huge amount of damage gone in PVE. You want it changed in PVP go ahead but stop doing a blanket change, these changes almost always screw over the PVE side. This next part is pains me to say it. If on a PVP Jedi bounty it gives a massive advantage to Jedi if this was implemented. A BH/CH take out their pet now the 10 seconds that it costs to resummon a pet is now almost 30. In a bounty against a Jedi that is a massive disadvantage against a Jedi, they just have to take the pet down and half the damage is now gone for almost 30 seconds.
 
There is nothing wrong with it now, add that timer and watch the amount of CHs drop drastically. 15 seconds doesn't seem like a lot..but that is an eternity and a huge amount of damage gone in PVE. You want it changed in PVP go ahead but stop doing a blanket change, these changes almost always screw over the PVE side. This next part is pains me to say it. If on a PVP Jedi bounty it gives a massive advantage to Jedi if this was implemented. A BH/CH take out their pet now the 10 seconds that it costs to resummon a pet is now almost 30. In a bounty against a Jedi that is a massive disadvantage against a Jedi, they just have to take the pet down and half the damage is now gone for almost 30 seconds.
This is not a discussion on PvPers vs. PvEers. Both the comments you just made are factually wrong and "us vs. them" in nature. It's part of my role as a senator to get information about how something could be improved on, and neither of your comments provided new information or insights. For the record, I have a CH that I use for PvE, so no, this is not just about something that "the PvPers want."
Make constructive comments that actually answer questions instead of just flamming please, or you will be asked to not comment at all
 
This is not a discussion on PvPers vs. PvEers. Both the comments you just made are factually wrong and "us vs. them" in nature. It's part of my role as a senator to get information about how something could be improved on, and neither of your comments provided new information or insights. For the record, I have a CH that I use for PvE, so no, this is not just about something that "the PvPers want."
Make constructive comments that actually answer questions instead of just flamming please, or you will be asked to not comment at all
It was brought up about PVP in the original post so yes it is. Also nothing untrue with not having access to a pet for almost 30 secs if this proposal ever goes through, but hey if you want to disadvantage BH in bounties against Jedi I am good with that. This would be such a downgrade on CH, a very unnecessary change.
 
PLEASE GOD YES... IT IS RIDICULOUS TO KILL THE SAME PET 10 TIMES IN ONE FIGHT!!!
Well just kill the person not the pet. Also this change would mess up pve just for the pvp few. Sorry but this time it is a downvote. pet revive already has an action and mind cost as well as a cast time granted a non-interruptible one