- Proposal
- Prevent Pet Handlers from Instantly Rezzing Pets in Combat or Apply a Delay/Debuff to Rezzed Pets
- Option 1: Prevent pet resurrection entirely while in combat.
- Option 2: Introduce an interruptable cast time (e.g., 5-10 seconds) before the pet can be revived.
- Option 3: Apply a significant debuff (e.g., reduced damage output, slower movement, or vulnerability to crowd control) to pets revived in combat.
- Option 4: Require a resource cost (e.g., mind pool drain or special consumable) to resurrect a pet in combat
- Justification
- Combat Handling (CH) Can Instantly Rez Pets: Creature Handlers can currently resurrect their pets instantly and without meaningful cost as long as they are within range.
- Snare and CC Persistence: Certain pets can continue to apply crowd control (e.g., snare) despite players using abilities like Movement Focus to break free.
- Unbalanced Pet Dependence: Players rely too much on pet damage in PvP and PvE, allowing Creature Handlers to maintain pressure even after their pet is defeated with little consequence.
- Lack of Counterplay: Opponents who successfully kill a pet see little benefit, as the CH can simply resurrect it instantly, negating any strategic play against the pet itself.
- Motivation
- Encourages More Strategic Play: By adding a delay or penalty, CHs must be more tactical with pet usage instead of relying on instant revives.
- Balances Risk and Reward: If a pet is defeated, the CH should either suffer a temporary loss or invest time/resources to bring it back into combat.
- Reduces Over-reliance on Pet Damage: Encourages CHs to engage more in combat rather than relying on their pet as the primary damage dealer.
- Improves Competitive PvP: Reducing the ability to instantly rez prevents fights from being prolonged unfairly and ensures pet deaths have an actual impact.
Pet Handlers should not be able to instantly resurrect their pets in combat without consequence. To balance this, implement one of the following: prevent in-combat pet resurrection, introduce a cast time, apply a post-rez debuff, or require a resource cost.
Currently, CHs can instantly revive pets, negating strategic pet kills and allowing uninterrupted crowd control (e.g., snares persisting despite break attempts). This creates an over-reliance on pet damage with little risk. Adding a delay or penalty would encourage more tactical gameplay, balance risk vs. reward, and improve PvP fairness by making pet deaths impactful.
Currently, CHs can instantly revive pets, negating strategic pet kills and allowing uninterrupted crowd control (e.g., snares persisting despite break attempts). This creates an over-reliance on pet damage with little risk. Adding a delay or penalty would encourage more tactical gameplay, balance risk vs. reward, and improve PvP fairness by making pet deaths impactful.