QoL Meatlump Themepark Tweak

QoL Meatlump Themepark Tweak
This idea/suggestion is Open. You can respond to ask questions or discuss the idea and either vote it up or down if you believe it should or should not be implemented, respectively. Popular suggestions and ideas will be considered by the development team to become reality in-game.
Proposal
Adjust the "locked container" mini-game (when using the lock breaker booster), to only allow for 3 total codes, each with a max of 3 digits. Currently the booster reduces potential codes to 3 total, but with a 4 digit puzzle as the norm minus some random occasional RNG lessening. (easy change, right?!)
Justification
Assuming this is easy to implement (ie something that could be implemented without a ton of effort) it would help to balance the locked container more in line with the other 4 mini-game puzzles, in terms of time/cost of solving. Currently the container isn't fun or challenging to solve, just extremely time consuming for the sake of being time consuming. Losing a couple of digits won't fundamentally altar the gameplay, just make it a little more tolerable/worth doing, especially with the RNG associated with the collections therein.
Motivation
I posit that it has always been a problem, in that it was implemented on live then just sort of forgotten about. The motivation is simply a gameplay enjoyability calculation and a time/cost vs reward balance that this game loves to toe the line of.
Having completed these quests numerous times, and becoming a self-proclaimed expert on the meatlump, a slight change is politely requested. To streamline the Meatlump questline experience, a slight change in the "locked container" mini-game is needed to bring it more in line with the other parts of the missions from a time/enjoyment standpoint.
 
While we are at it, let's go ahead and eliminate the timer limit off the (broken?) sewer missions in the Meatlump hideout so the few people that are doing meatlump at all can actually do those missions as well. Another small fix that will make the themepark a little more tolerable/rewarding.
 
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While we are at it, let's go ahead and eliminate the timer limit off the (broken?) sewer missions in the Meatlump hideout so the few people that are doing meatlump at all can actually do those missions as well. Another small fix that will make the themepark a little more tolerable/rewarding.
Yes yes yes!