- Proposal
- Reduce the amount of healing any creature can do to a lair
- Justification
- out of balance with humanoid destroy quests. Even with a reduction creature lairs will take longer because of the greater number of creatures spawned per lair
- Motivation
- Fed up with killing almost all creatures with lair down to 10% only to have a fecking baby spawn and heal the lair to 100%!!
Currently if you take a creature terminal mission you will typically go through 2 spawns of creatures. Some of those spawns will attempt to repair/heal the lair. The healing currently seems uber. For example if one was to take a humanoid Destroy mission it will spawn maybe 3-4 humanoids and they cannot heal/repair. Those missions pay out more and are easier/quicker to complete. It also appears that even if you KD the healer - they still heal!!
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