Reduce healing for Terminal Destroy Creature missions

Reduce healing for Terminal Destroy Creature missions
This idea/suggestion is Open. You can respond to ask questions or discuss the idea and either vote it up or down if you believe it should or should not be implemented, respectively. Popular suggestions and ideas will be considered by the development team to become reality in-game.
Proposal
Reduce the amount of healing any creature can do to a lair
Justification
out of balance with humanoid destroy quests. Even with a reduction creature lairs will take longer because of the greater number of creatures spawned per lair
Motivation
Fed up with killing almost all creatures with lair down to 10% only to have a fecking baby spawn and heal the lair to 100%!!
Currently if you take a creature terminal mission you will typically go through 2 spawns of creatures. Some of those spawns will attempt to repair/heal the lair. The healing currently seems uber. For example if one was to take a humanoid Destroy mission it will spawn maybe 3-4 humanoids and they cannot heal/repair. Those missions pay out more and are easier/quicker to complete. It also appears that even if you KD the healer - they still heal!!
 
Last edited:
I dont see this as a real issue
1. Kill mobs at lair
2. 1 tap lair
3. Kill mobs as the come out
4. Tap lair to 50%
5. Kill mobs as they come out
6. Destroy lair.

If you are just aoeing the nest then it should happen.

You can't compare to humans as there is only one wave.

You can still clear a lair in minutes regardless. Its only annoying under cl20.
 
I dont see this as a real issue
I agree here.

I see terminal - human missions as the ones to grind for GCW/credits, where as the other you're grinding for XP/materials.

The more creatures it spawns, the more XP/materials I get.

It does suck if/when one begins to heal the lair, but it just means a few more seconds of shooting.
 
  • Like
Reactions: Banth
The purpose of creature missions is gaining experience, not payout, so reducing the lair healing also reduces experience for the group because there's less time for mobs to spawn out of it.

The healing rate also helps greatly with completing creature slayer collections.
 
I also agree, this is not an issue and worth any development time spent on it. Use tactics to prevent healing of lair if it bothers you so much. Kill creatures as suggested above and any that split off to attempt healing, knock them down, they can't heal then.