- Proposal
- Make buff items worth getting by doing end game PvE. Instead of devaluing them by having them all on the same cooldown there should be categories for what the buff actually does for the player. For example,
1. Combat (Lair Crystal, Shard of Retaliation, Gorax Ear, etc)
2. Utility (Sprint Stim, Anti-Mobility Device, Revitilization Pack, Cooling Spray Unit, etc)
- Justification
- Rare loot buffs or rewards for completing questlines become useless when you use one in combat, even if they don't give similar buffs to the player. If a player has a combat buff such as the Lair Crystal to do more damage, why should that share a cooldown with something like the Sprint Stim?
By separating unique buff items and rewarding players for doing content, it'll make items actually useful and more valuable. Buffs use to be separated by
Class A
Class B
Class C
Class D
Now everything shares a cooldown, and it dumbs down decision making.
I know this change was made so that it doesn't come down to a "Whoever pops the most buffs wins" and I get that reason, however separating them would make doing end game PvE much more rewarding.
- Motivation
- Decisions that can benefit a player in combat that they've earned rather than it collecting dust in their house, and not being worth using and adding value to items for the economy.
Bring back different cooldowns for buff items and make them valuable to earn again.