- Proposal
- Remove the progression system
- Justification
- Restoration suffers from a lack of meaningful content. 1.0 was supposed to release Mustafar to alleviate this. The progression system was intended to pace the content and was supposed to give control over the progression rate to the player base. However this rate is set to where it is unrealistic for a community even at peak size to make meaningful progress. The progression system is a neat idea, but with the swings in population expected on a private server of a 20 year old game, even working properly it is more cumbersome to manage than it would be effective. I would like to think the community and even the admins themselves would prefer to focus on creating new content rather than managing the pace of old content.
- Motivation
- To end the gating of content that was present in the base game and make an attempt to give some of the player base a reason to log on.
Restoration suffers from a lack of meaningful content. 1.0 was supposed to release Mustafar to alleviate this. The progression system was released with 1.0 and was intended to pace the content and give control of the progression rate to the player base. However this rate is set to where it is unrealistic for a community even at peak size to make meaningful progress. I have tracked the progression rate since it was implemented and gave updates on the progress on the discord. It was clear even after the first update that there were serious issues that have only became more apparent as the population has settled from the 1.0 boom.
Looking back, here are the updates that I gave in these posts:
10/1/2022 (~30 Days After 1.0): 9.03%
11/1/2022: 9.74%
1/4/2023: 12%
1/25/2023: 12.58%
Even at its peak rate, we were looking at almost a year until the next phase for Droid Army to be released in which we would have to start again to unlock the next dungeon in the progression. At current rate we're looking at the better part of a decade to unlock. This rate instills a feeling of hopelessness and doubt in the system.
Whether true or not, the prevailing sentiment is that this system is covering incomplete balancing of Mustafar content while telling the community they are in charge of unlocking the content. This undermines faith in the system and morale of the community more than just keeping the dungeons closed until they are ready.
The progression system is a neat idea, but with the swings in population expected on a private server of a 20 year old game, even working properly it is more cumbersome to manage than it would be effective. I would like to think the community and even the admins themselves would prefer to focus development time on creating new content rather than managing the pace of old content.
Restoration is the only server that I'm aware of that has actively removed content from the base game over its lifespan. I think that is a major criticism of Resto and pain point in the community. I believe this action can be a step towards moving past this.
Looking back, here are the updates that I gave in these posts:
10/1/2022 (~30 Days After 1.0): 9.03%
11/1/2022: 9.74%
1/4/2023: 12%
1/25/2023: 12.58%
Even at its peak rate, we were looking at almost a year until the next phase for Droid Army to be released in which we would have to start again to unlock the next dungeon in the progression. At current rate we're looking at the better part of a decade to unlock. This rate instills a feeling of hopelessness and doubt in the system.
Whether true or not, the prevailing sentiment is that this system is covering incomplete balancing of Mustafar content while telling the community they are in charge of unlocking the content. This undermines faith in the system and morale of the community more than just keeping the dungeons closed until they are ready.
The progression system is a neat idea, but with the swings in population expected on a private server of a 20 year old game, even working properly it is more cumbersome to manage than it would be effective. I would like to think the community and even the admins themselves would prefer to focus development time on creating new content rather than managing the pace of old content.
Restoration is the only server that I'm aware of that has actively removed content from the base game over its lifespan. I think that is a major criticism of Resto and pain point in the community. I believe this action can be a step towards moving past this.
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