Reset Food and Drink Bars Upon Death

Reset Food and Drink Bars Upon Death
This idea/suggestion has been flagged as Not Implemented because of a lack of popularity, lack of interest, lack of feasibility, or other determination by the Development Team, so the suggestion will not be implemented. Once a suggestion has been flagged this way, the decision is final. Although the issue may be raised again in the future after a six month cooldown. A response explanation from the Development Team can be found in the thread.
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Proposal
Respectfully propose that the food and drink bars reset to being empty upon death.
Justification
Death in the game results in many realistic Star Wars consequences -- such as cloning (receiving a new body), having old equipment on your dead toon being degraded due to trauma from a violent death, and losing almost all buffs. However, not all the consequences of death and receiving a cloned body should be negative. A new body brings a fresh life, which means no consumed food and drink. Moreover, in heroics, pvp, and other group content, "death is a natural part of life" as Yoda says. Numerous deaths in these events require eating and drinking again when the food and drink bars are already nearly full from a player's prior live -- leading to premature filling, which ruins group content experiences. To illustrate, some pvp may have to be cut short because a pvp team has won numerous times without dying, and the opposing team has to surrender due to having less buffs. Part of the reason that group has less buffs is due to the group members' food and drink bars still being full. This hypothetical similarly applies to a difficult pve event or nightmare heroic -- the group has to abandon the event because they do not have enough buffs to proceed. This change fixes those problems and promotes more challenging pvp in an already unbalanced pvp environment where the faction with more numbers wins. The change also promotes more meaningful pve while maintaining the pve's default challenge level. Those opposed may argue that the group can simply wait until their food and drink bars go down and try the pvp content or pvp again later. However, this method unreasonably slows down the pace of gameplay (a lot of the group content already takes hours to complete -- heroics, for example), some pvp content is time sensitive (e.g., busting a base or taking a tower), and all heroics have time limits. So that solution is insufficient.
Motivation
To ensure consistency with the other consequences of death, promote more challenging pvp (especially for a pvp team that is outnumbered and dies more often), ensures efficient gameplay, and to promote quality of life in general.
Reset Food and Drink Bars Upon Death
 
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Fill from food and drink needs to stay even after you die. It prevents zerging and gives a huge disadvantage to the winning players in PvP because the losing team can continually keep cloning with a clean slate and it’ll penalize winning.

Fill is also the last measure we have to prevent fights from lasting an eternity, it creates decision making and not spam eating & drinking synthsteak & ruby bliel.

By not having fill reset on death it essentially doesn’t reward losing, not to mention players having their friends kill them after winning a battle so they can reset fill. The degen tactics would be massive, trust me.
 
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