- Proposal
- Exciting missions for Master Smugglers (similar to how bounty hunters get high level missions)
- Justification
- It gives smugglers more missions that involve risk and reward. It provides more to do for the ace pilots. potentially provides more marks for bounty hunters.
- Motivation
- I always thought smugglers should have more to do in space and this idea i think fits in with what smugglers are shown doing in star wars universe.
Just an idea I had for a mission for smugglers and ace pilots.
There are out of the way places for smugglers to go talk to an npc, npc says something like 'you need to transport this spice/weapons/etc' to x location (maybe the hutts, valarians, black sun, etc or even rebel or imperial) and they say something like 'we will have our guys load it on your ship' and this is where it gets interesting. a timer starts to count down from when you receive the go ahead to when you board your ship, if the timer runs out before you get to space, authorities get alerted and when you launch into space, you may be met with heavy resistance.
in order for the next part of the mission to start, you need to launch your ship (must be a gunship or multicrew ship, perhaps the contraband shipment can be placed onto the ship as a "component" that only gunships or ships with cargo hold can take) into space, once you are in space you need to go from your start point to a waypoint/hyperspace beacon avoiding detection by players that can scan your ship for contraband (if you choose to take a higher payout higher risk shipment) and try to take you down or npcs that spawn in and try to stop you.
once you are at the waypoint your ship automatically starts the hyperspace sequence to the location where you're dropping off your shipment, when you exit hyperspace you then head towards the space station and request landing.
if you've been scanned by a player during your run, you get flagged/marked for bounty hunters (perhaps this can only be an option if you want a higher payout ie higher level contraband that runs the risk of being put on the bounty terminals).
once you get to your destination planet, you report to an npc in x amount of time to receive your payout. Maybe this can be timed where if you miss your window, you either have to pay for the loss in credits or fight it out, if you choose to fight it out and npcs spawn in to take you down, if it's high level contraband and you haven't been marked already and you defeat the npcs, a mark gets placed on your head for the amount that the contraband shipment was worth.
If you are aligned with the opposite faction that controls the planet you are on and you take on a smuggling mission, higher tier npcs may be after you, as if you are attempting to break a blockade.
If you're not a smuggler, maybe you could take on smuggling missions as well but they won't have the same payout as you would be considered high risk, so it might be smaller shipments maybe to get players more interested in furthering their smuggling career.
There are out of the way places for smugglers to go talk to an npc, npc says something like 'you need to transport this spice/weapons/etc' to x location (maybe the hutts, valarians, black sun, etc or even rebel or imperial) and they say something like 'we will have our guys load it on your ship' and this is where it gets interesting. a timer starts to count down from when you receive the go ahead to when you board your ship, if the timer runs out before you get to space, authorities get alerted and when you launch into space, you may be met with heavy resistance.
in order for the next part of the mission to start, you need to launch your ship (must be a gunship or multicrew ship, perhaps the contraband shipment can be placed onto the ship as a "component" that only gunships or ships with cargo hold can take) into space, once you are in space you need to go from your start point to a waypoint/hyperspace beacon avoiding detection by players that can scan your ship for contraband (if you choose to take a higher payout higher risk shipment) and try to take you down or npcs that spawn in and try to stop you.
once you are at the waypoint your ship automatically starts the hyperspace sequence to the location where you're dropping off your shipment, when you exit hyperspace you then head towards the space station and request landing.
if you've been scanned by a player during your run, you get flagged/marked for bounty hunters (perhaps this can only be an option if you want a higher payout ie higher level contraband that runs the risk of being put on the bounty terminals).
once you get to your destination planet, you report to an npc in x amount of time to receive your payout. Maybe this can be timed where if you miss your window, you either have to pay for the loss in credits or fight it out, if you choose to fight it out and npcs spawn in to take you down, if it's high level contraband and you haven't been marked already and you defeat the npcs, a mark gets placed on your head for the amount that the contraband shipment was worth.
If you are aligned with the opposite faction that controls the planet you are on and you take on a smuggling mission, higher tier npcs may be after you, as if you are attempting to break a blockade.
If you're not a smuggler, maybe you could take on smuggling missions as well but they won't have the same payout as you would be considered high risk, so it might be smaller shipments maybe to get players more interested in furthering their smuggling career.