Space: Make booster toggle vs booster off on button release an option

Space: Make booster toggle vs booster off on button release an option
This idea/suggestion is Open. You can respond to ask questions or discuss the idea and either vote it up or down if you believe it should or should not be implemented, respectively. Popular suggestions and ideas will be considered by the development team to become reality in-game.
Proposal
Add an option to settings for booster.
[x] Use toggle control for booster
If it's checked (default behaviour) booster stays on until you press button again.
If it's unchecked booster is turned off when booster button is released.
Justification
It would give better booster control and prevent unintended boostering that often leads to death when precise flying is required.
Motivation
It's very cumbersome to need to push booster on, then hit button again to turn off in some situations. One of my personal main causes of death is because I'm pulling up to something and touch my booster by accident, don't realize it then overshoot my intended stopping point. If it was turned off when button is released (for me anyway) accidents like this would no longer occur.
I love space, just about everything about it. However the booster toggle is very cumbersome and should be optional.
 
I love space, just about everything about it. However the booster toggle is very cumbersome and should be optional.
somehow as of today my booster is non-functional I have equipped/unequipped I have gone in and tried to change key in keymap
 
somehow as of today my booster is non-functional I have equipped/unequipped I have gone in and tried to change key in keymap
Seems you have been hit by the booster bug. The work around for this is to make a macro.. iirc its /toggleBooster drag the macro into your tool bar and map the slot to a key/button depending on your preferance.
 
I love space, just about everything about it. However the booster toggle is very cumbersome and should be optional.
This does not require a player voice. If you tap the booster key it turns on, tap it again it turns off or if you hold the booster key it will turn off when you release the button.

If your having an issue where you are accidently tapping it and you dont want to remapping your booster key is the solution.
 
Seems you have been hit by the booster bug. The work around for this is to make a macro.. iirc its /toggleBooster drag the macro into your tool bar and map the slot to a key/button depending on your preferance.
thank you for the try but did not seem to work
 
put the macro on your toolbar and go to keymap and find the appropriate uislot and bind it to the key you want
 
Thanks for the advice. Does anyone know why this happens? The macro is a helpful temporary measure but it should only be a workaround.
 
I'm not sure I'd call it "drastic". Salvaged parts sell for 70% of what they did in Live and mission pay does not seem to have been changed (it was always kind of low in the first place).
However, they did state that this reduction is intentional, so you can be sure it's permanent. That said, space is still a good way to make money fairly quickly (only bounty hunting is more profitable for my own purposes).
 
Iirc, holding down the boost does automatically turn it off when released. Tapping the boost button toggles it.

The only reason I remember this is because I didn't even realize toggling was possible for the first month playing lol. I held it down every time.