- Proposal
- The changes
Fix the leadership skill mod.
This is an obvious one and one i assume is already on the list for bug fixes. For those who don't know, the leadership skill mod is what affects the potency of SL buffs. It currently doesnt work and you will receive the best buffs regardless of how many skills in the SL tree you have. This is the issue that is responsible for people speccing x4xx into SL just for the buffs. This issue is still a part of the game and will be until this is fixed.
All Squad Leader skills work solo once again. 50% effectiveness for aura buffs when solo. Full when in a group of 1 other player. You must still be leader of the group.
Ive heard many people say that SL buffs are too OP for solo play. Although i may not agree with this statement I am willing to compromise. I suggest SL buffs, specifically the aura buffs, should be reduced in effectiveness when applied solo and then back to full once in a group setting. This promotes group play but doesn't require it.
Group members on other planets or out of range do not prevent the SL from casting buffs. (With the exception of the ability Second chance)
This is one of the changes that makes SL feel so clunky currently. I was informed this was put in due to the ability Second chance causing a major bug. That being the case, second chance will remain requiring all group members are on the same planet to cast. Until the a fix is able to be found.
Single target buffs only work on other players and should be removed when out of range of the SL
This has always been an issue and still is. You can receive a single target buff ie High yield and then lead the SL group and keep the buff. This leads to abuse and should be fixed. You are also able to buff yourself with these buffs, if you use it when targeting an enemy, this isnt intended either.
High Yield should be nerfed to 20% increase damage buff and also cause a 20% increase in damage taken. Additionally cause an animation to show the buff is active on someone.
High Yield has been an issue forever, there are even posts about it on the old CU forums. If it was up to me I'd simply remove it and be done with it. However i thought it best to at least try to make it better. Currently its a 25% increase in damage for 10 minutes. There are no downsides to this buff and it overshadows all over single target buffs. This buff is also the primary reason people would partly spec into SL. My change is to add a downside to this powerful buff, It should be a high risk high reward move. Adding an animation (lets say, similar to paint target) would allow players to know whats happening and and plan for it. This change would not affect PvE, and would add counter play to PvP.
Over all i believe these changes would allow SL to fully enjoy all aspects of the game without hindrance as well as promote group play and preventing past issues returning.
- Justification
- Squad leader now feels clunky to play and requiring one profession to always be grouped is bad game design. There is a better way to avoid these issues without hindering the profession.
- Motivation
- To bring back QoL to the Squad Leader profession after recent changes. Without bringing back issues of its past.
Hello there.
Squad leader has been through some changes recently. These changes had been made to stop players abusing certain aspects of the profession and to fix some pretty major bugs. I am of the opinion that although change is needed to Squad Leader these were a step in the wrong direction. A quick (maybe not literally) fix that in reality took away QoL from Squad leader and overall made it far clunkier. I believe there is a middle ground that would both benefit Squad leader players while also preventing abuse we've known in the past.
The current Squad Leader (SL).
To apply your SL buffs.
You are required to be in a group of at least one other player( You must be leader of the group)
You must be within 64m of at least 1 grouped player.
All members must be on the same planet (even if 1 player is off world you cannot use your skills)
Single target buffs cannot be applied to yourself (under normal circumstances, you can still do it)
This applies to all skills. Group Auras, single target buffs and even your attacks paint target and called shot.
These changes were made to combat issues of players only partly speccing into SL (x4xx) to apply buffs to themselves, using afk alts to grant buffs and in some cases issues that caused pretty game breaking bugs involving some SL skills.
The problem now is that SL players are required to be in a group. Your game play should not be limited because of the class you wish to play. There will always be times in this game you will play solo, whether it be time zone dependent, player count or just nobody doing the thing you're doing. This is bad game design and a quick fix for a more complicated issue. My proposed changes are to bring back QoL to squad leader, while not bringing back any issues of the past. I believe that the main issues to come with SL are mostly related to the leadership skill mod not working and the single target buff High Yield.
Squad leader has been through some changes recently. These changes had been made to stop players abusing certain aspects of the profession and to fix some pretty major bugs. I am of the opinion that although change is needed to Squad Leader these were a step in the wrong direction. A quick (maybe not literally) fix that in reality took away QoL from Squad leader and overall made it far clunkier. I believe there is a middle ground that would both benefit Squad leader players while also preventing abuse we've known in the past.
The current Squad Leader (SL).
To apply your SL buffs.
You are required to be in a group of at least one other player( You must be leader of the group)
You must be within 64m of at least 1 grouped player.
All members must be on the same planet (even if 1 player is off world you cannot use your skills)
Single target buffs cannot be applied to yourself (under normal circumstances, you can still do it)
This applies to all skills. Group Auras, single target buffs and even your attacks paint target and called shot.
These changes were made to combat issues of players only partly speccing into SL (x4xx) to apply buffs to themselves, using afk alts to grant buffs and in some cases issues that caused pretty game breaking bugs involving some SL skills.
The problem now is that SL players are required to be in a group. Your game play should not be limited because of the class you wish to play. There will always be times in this game you will play solo, whether it be time zone dependent, player count or just nobody doing the thing you're doing. This is bad game design and a quick fix for a more complicated issue. My proposed changes are to bring back QoL to squad leader, while not bringing back any issues of the past. I believe that the main issues to come with SL are mostly related to the leadership skill mod not working and the single target buff High Yield.