- Proposal
- A good idea on paper, honestly. Adding a few buffs to the game that could add gameplay and variety: On Paper.
In practice, it's another annoying always-on buff you have to keep track of that homogenizes builds and makes it harder to balance around.
I propose you remove them and just bake the benefits into the skills and make them something else, like aura buffs for Force Healer.
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- Justification
- Doing a heroic instance. Sit down, wait 5 minutes.
Got the "Make my Buffs Good Aura!"
Apply Buffs.
Wait.
Got the "Force Reduction Aura!"
Ah.. gotta wait..
Finally, got the "My skills now can do damage Aura!" !
Oh. Instance is over... I have wounds...
Sit down, meditate, wait...
Got the "Make my Buffs Good Aura!"
Finally, now my heals can cure wounds!
- Motivation
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I dislike annoying mechanics like this in video games and am glad to see them go in other games. There is no point to mechanics like this.
I also dislike weird mechanics that make a skill work only if you have the proper buff for it, all it does is well -NGE-ify if the game.
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