The problem with Force Meditation Auras

The problem with Force Meditation Auras
This idea/suggestion is Open. You can respond to ask questions or discuss the idea and either vote it up or down if you believe it should or should not be implemented, respectively. Popular suggestions and ideas will be considered by the development team to become reality in-game.
Proposal
A good idea on paper, honestly. Adding a few buffs to the game that could add gameplay and variety: On Paper.

In practice, it's another annoying always-on buff you have to keep track of that homogenizes builds and makes it harder to balance around.

I propose you remove them and just bake the benefits into the skills and make them something else, like aura buffs for Force Healer.

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Justification
Doing a heroic instance. Sit down, wait 5 minutes.
Got the "Make my Buffs Good Aura!"

Apply Buffs.

Wait.

Got the "Force Reduction Aura!"
Ah.. gotta wait..

Finally, got the "My skills now can do damage Aura!" !

Oh. Instance is over... I have wounds...

Sit down, meditate, wait...

Got the "Make my Buffs Good Aura!"

Finally, now my heals can cure wounds!
Motivation
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I dislike annoying mechanics like this in video games and am glad to see them go in other games. There is no point to mechanics like this.

I also dislike weird mechanics that make a skill work only if you have the proper buff for it, all it does is well -NGE-ify if the game.
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I agree and disagree, I think its a great "I didnt keep up and caught with pants down by a bh" and shouldnt be always on just a click.
I do however think the cycling through them is dog poo and you should have a meditate button for each option or a popup selection of which one you want. whats evers easiest
 
While I agree that the meditation system could be better utilized, I do not think that the solution is to remove the system. That just dumbs it down and removes some of the potential strategy that meditation buffs provide.

Although again, I agree that there currently isn't *a lot* of strategy that goes into the meditative buffs. I think it would be cool if some of the different buffs affected different force abilities in different ways. For example, Force Bubble could get the ability to cure debuffs when used with blue meditate, could regenerate action/mind/force with yellow meditate, or could act as thorns/AOE damage with red meditate. But all those kinds of ideas are a different topic and I have no idea how easy that is to implement or code, since at that point each modifier is essentially a different ability.

But as for the suggestion of removing the meditations outright, I vote no.
 
Well, I didn't dislike how it was first implemented because it was a style and choice, it was various things that buffed your character in small ways.

Now its:
"Your buffs and heals don't do anything."
"Your damage is cut in half if you don't use this."
"Why would you use this?"

Even cutting off it from Force Armor the difference is staggering, between death and life. It's not worth it to not use it.

I don't mean per say "remove" as in "remove from the game" (it's why I added Healer) I think it would be cool if Aura's were something healer's can do.

Meditation however could give you charges, or something that maybe charged up your force powers and refreshed them. That would be similar gameplay, but more balanced and less annoying.

I even think it would be cool if you had to meditate to craft your saber, much like in lore using the force.

Such as refreshing enhancer buffs by 3 mins every pulse, slowly curing wounds. Ectect.

You could even have all enhancer buffs at 15 mins and extend them up to 1 hour meditating.

Lowering food/drink fill faster?
 
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