- Proposal
- - Create an "Incoming healing bonus" stat mod that increases the amount healed from all sources, including healing stims/items. This value can increase based on a % of a players total toughness attribute value to accent the attributes Impact on a player.
-Decrease initial output healing amounts from abilities to account for incoming healing bonuses. This decreased amount in a players healing output wouldn't see a real change due to those players who will or do still stack toughness, having hit the 250 soft cap value in toughness from seas and other equipment, to determine incoming healing bonuses.
- Justification
- -Keeps Science/Medic Builds Optimal. If implemented, build change from there is a choice rather than a forced change.
-Grants more Build Flexibility outside the current science meta for all players, including science based builds.
-Places a larger emphasis on the effect of toughness so players stop overlooking toughness over other attributes.
-Increases the economy for unused or overlooked items/buffs/effects, allowing more personal style choice in what a player obtains through spending credits and encouraging sales of items not currently selling.
-Encourages more options of exotics for Science profession based builds outside of healing potency, encouraging both stackers and utility based builds.
- Motivation
- -Toughness is being replaced with other stat mods in most player builds due to its low impact.
-Over Dependency of Advanced Science profession abilities for combat viability currently causes less freedom, enjoyment, utility of build versatility.
-Not many viable options, after obtaining science abilities, for all the variations of stat mods and effects granted by equipment, consumables, and buffs.
-Much of the equipment and item content is currently in an "Unused" tier when compared unfortunately, and dead sale items are abundant at the moment.
Please read the entire PV before up/down voting. Take into account ALL players, thank you.
Defining Term
Incoming Healing: A bonus to the amount a player is healed based on a mechanic given by the target(s) of the effect.
Defining Term
Incoming Healing: A bonus to the amount a player is healed based on a mechanic given by the target(s) of the effect.
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