- Proposal
- These are suggestions I wanted to propose for new rewards for the Navy Ranks of GCW.
Imperial
Marshal (Replaces Lt Colonel)
Perks: +5% Innate Armor
Item: Tie Baron Uniform, Ship Deed: Unknown Tie Variant (Oppressor Reskin), Ship Skin: Dark Empire Tie Oppressor.
Space Ability: "Elite Bomber Strike": Same as Strike Package 3, but your allies are Tier 6 and have GCW AI.
Wing Commander (Replaces Colonel)
Perks: +10% Innate Armor
Item: Tie Pilot Ace Respirator (Faction Officer Signet Reskin; takes ring slot), TIE Crawler (ground vehicle), Spawn Perk: Elite Interceptor Squad (3x T7 Tie Interceptors.), Ship Deed: Advanced Tie Interceptor (Belbullab-22 Reskin, has a red stripe.), Ship Skin: Dark Empire Tie Interceptor.
Ground Ability: "Bomber Package: Napalm": a copy of "Core Strike 3" from NGE officer, causes AOE burning damage in a large area with Tie Bombers.
Admiral (Replaces General)
Perks: +20% Innate Armor
Item: Tie Baron Helmet, Spawn Perk: 128th Squadron (Summons the 128th Tie Interceptor Squadron), Ship Deed: Tie Phantom (TBD RESKIN), Ship Skin: Dark Empire Tie Advanced.
Space Ability: "Scourge Squadron": A squadron of Jet Black Tie Bombers and 1 Ace Oppressor, all T7, never fails.
Additional Item: Experimental Sienar Fleet Cannon (a Green Borstel (copy of experimental borstel schematic + 50k, costs 100 space battle tokens but you can only buy them as an Admiral.)
Rebellion
Marshal (Replaces Lt Colonel)
Perks: +5% Innate Armor
Item: Elite Y-Wing Uniform, Elite A Wing Uniform, Ship Deed: Advanced Z-95 (Fixed Hitbox), Ship Skin: Chrome X-Wing, Ship Skin, Chrome Y Wing.
Space Ability: "Elite Bomber Strike": Same as the Imperial's Strike Package 3, but your allies are Y-Wings (Bomber Only); Tier 6 and have GCW AI.
Wing Commander (Replaces Colonel)
Perks: +10% Innate Armor
Item: Rebel Ace Respirator (Faction Officer Signet Reskin; takes ring slot), T4-B heavy tank (ground vehicle), Spawn Perk: Hydra Squad (3x Chrome Blue T7 A-Wings), Ship Deed: Advanced A-Wing (Belbullab-22 Reskin, has the Kashyyyk A-Wing Engine), Ship Skin: Chrome A-Wing.
Ground Ability: "Bomber Package: Napalm": a copy of "Core Strike 3" from NGE officer, causes AOE burning damage in a large area with Y Wings.
Admiral (Replaces General)
Perks: +20% Innate Armor
Item: A-Wing Helmet, Spawn Perk: Rogue Squadron (Summon Rogue Squadron), Ship Deed: Kom'Rk Class Fighter (TBD RESKIN), Ship Skin: Chrome B-Wing.
Space Ability: "Pheonix Squadron": A squadron of Chromatic Red Y-Wings (Bomber Variant) w/ GCW AI, all T7, never fails.
Additional Item: Experimental Mon Calamari Cannon (a Red Borstel (copy of experimental borstel schematic + 50k, costs 100 space battle tokens but you can only buy them as an Admiral.)
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- Justification
- Smugglers do piloting missions for additional armor as well so I didn't see any issues with the perks, and I would like space and ground to have more differences. I love space, and I decided to go for reskins because nobody can agree on new ships, so its easier just to say: "Well, just reskin this ship."
I believe its fine if some things work for ground as this game has always meshed many things together (PvE/PvP), and its a long tradition anyways.
I think space deserves more love, as much as people dislike it, it's one of the most unique parts of the game.
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- Motivation
- _
I had these ideas floating in my head for awhile and wanted to put them to paper, I loved Rogue Squadron and as you can see a lot of ideas came from that game.
I had to do a lot of research and take time to find out the names for these, I hope I didn't mix up Marshal and Wing Commander though, but you can't deny the former sounds awesome.
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