Patch Notes
Update 1.2.2.0
The server was taken down for maintenance today, and an update was applied. Be sure to close the game and run your launcher. The update notes are as follows:
Combat
- Added When a player has their buffs removed by a Force Breach, new flytext will appear to all players.
- Changed You may now heal or buff a player target who has a TEF if both you and the target are flagged Special Forces.
- Fixed Buffs that reduce melee damage no longer affect Force powers used by a player wielding a Lightsaber.
Community
- Added In case you missed it, the in-game Galaxy Chat channel is now integrated with our Discord server, allowing cross-messaging between servers.
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Changed The Player Activity Awards System (PAAS) has been fully re-enabled, and the following adjustments have been made:
- Instead of tracking a single daily login streak, you can accumulate Streak Months. If you login for 30 consecutive days, you accrue one Streak Month. Tokens are now granted at 1, 2, 3, 4, 6, 8, 10, and 12 Streak Months. You can miss up to 4 days in a month and still maintain your streak.
- Streak days will be converted to Streak Months using each player's highest streak record.
- Streaks are now tracked by logins during the same 24 hour window in which you gain Daily Login Rewards.
- Playtime rewards are now re-enabled. All players should have adjusted playtime retroactively according to time actively spent playing since the PAAS launched.
- To prevent unfair advantages or incentives to exploit the system, we now cap players activity time at about 4 hours per day. Exact details of this cap are not disclosed. Just play the game.
GCW
- Changed Mercenary faction helpers will now be reset to Civilian status after cloning
- Fixed Mercenary faction helpers will now be affected by things that flag players for PvP status (like the Invasion General or Covert Detectors)
- Fixed Base timer shutdown confirmation windows will no longer appear if you moved out of the area and invalidated the timer.
Items and Equipment
- Added Tailors are now able to craft a new Brooch pin, and a new colored Poncho.
- Changed The duration for Synthsteak has been reverted to pre-1.2 levels
- Changed Static Field Generators now grant 25% Jedi damage reduction which reduces Lightsaber and Force Power damage. The cooldown is 5 minutes and the duration is 30 seconds.
- Changed All consumable Mustafar buff items from the Chu Gon Dar cube have had their cooldowns and durations adjusted to no longer allow for constant uptime.
- Changed All Jedi Cloaks have been reduced to 5 Force Regen Bonus (from 10)
- Changed Padawan Robes now have 6 Force Regen Bonus (from 10)
- Changed Crispic no longer shares a buff slot with Corellian Ale
Professions
Berserker
- Changed Armor Break's effectiveness has been reduced to 40/50% (from 50/60%)
Commando
- Added New animations have been added for Acid-based Heavy Weapons
- Added Heavy Particle Beam Cannon, C-M Frag Storm Heavy Shotgun, and Crusader M-XX Heavy Rifle now apply a Bleed DoT
- Added The Launcher Pistol can now apply a Knockdown
- Added CR-1 Blast Cannon and Legendary Reaper Cannon now add wounds
- Added The Pulse Cannon now adds a Fire DoT
- Changed The Corellian Destroyer and Lightning Beam Cannon now apply an Energy DoT
- Changed Riddle Armor's stacking effectiveness now caps at 70% (from 80%)
- Fixed Animations for Rocket Launchers and Flamethrowers have been fixed
Entertainer
- Added A new song "Ethereal" is available to Force Sensitive Entertainers. Speak to the new NPC Eliana T'Nara in the Village.
- Added A new song "Six Eight" is available to Master Musicians.
- Added Musicians with Instrument Use IV may now craft a new instrument, the Downey Box.
- Changed The PvP Damage Reduction Inspiration buff now grants up to 10% damage reduction (from 4%)
Jedi
- Added Added a new Breach Guard ability to the Force Ranged Defense branch of Force Defense tree. This ability gives you a short buff that reduces the chance of having your Jedi buffs removed by other players or NPCs. This replaces the "Force Breach Resistance" stat on that branch.
- Changed Saber Armor Break's effectiveness has been reduced to 40/60% (from 50/75%)
- Changed Added 50 Force Regen to the Force Powers tree, to offset the Regen lost from Cloaks. (10 Force Regen = 1 Force Regen Bonus)
- Changed Juyo form stacking debuff now reduces healing by 5% per tick (from 3%)
- Changed Soresu form procs now drain enemies for 175 action and 125 mind.
- Changed Reduced the penalty of using Battle Meditation to 75% of your regen, and removed the Action/Mind regen penalties.
- Changed Removed the Force casting cost of Battle Meditation
- Changed Increased the Force cost of Force Breach to 500 (from 300) and increased the cooldown to 15 seconds (from 5).
- Changed Reduced Force Aura effectiveness by -200 defense, and reduced the effectiveness of Force Armor/Shield by about -35%, and moved the removed stats to all Jedi Padawans as innate armor/defense. In other words, if those buffs are active, nothing changes, but if they are not active you still gain some of their benefit. This was done to make the effects of Breach less drastic, and also to make those two branches less "mandatory".
- Changed Reduced the effectiveness that Serenity (the Light Side Meditation buff) has on Force Aura by 125 (from 250).
- Fixed Total Heal may now be used while a heal cut is active (and is not affected by the heal cut).
- Fixed You will no longer receive visibility from NPCs that you kill and despawn
- Fixed Force Ghosts can no longer buff or heal other players
- Fixed NPCs will no longer talk negatively about nearby Jedi more than once a minute.
- Fixed Visibility enforcement NPCs will no longer drop their TEF against players after a couple minutes
- Fixed Jedi buffs that a player gives themselves will now sort at the beginning of the buff bar.
- Fixed Dominate Mind now pulls immediate aggro from an affected NPC.
- Fixed Regain Consciousness has been fixed. A Jedi may use this ability to revive themselves after dying, and it has a short cooldown.
- Removed Regain Consciousness has been removed from the Force Enhancement tree.
- Removed Removed the dynamic Force Ghost timer feature. All Force Ghost timers will now last 18 hours.
Sniper
- Changed Sniper Shot's damage has been reduced by 0.5x weapon damage.
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