Accuracy
Patch 1.1 introduced a new and improved accuracy versus
defense system. Accuracy is compared to a targets
defense to determine both the chance of hitting and damage in a weapons min-max range used. Also included is a visual indicator of a players chance to hit a target.
Accuracy Indicator
Color | Chance to Hit |
---|
White | <=40% |
Red | 41<59% |
Orange | 60<79% |
Yellow | 80<89% |
Green | 90%+ |
A demo video of the accuracy indicator.
Accuracy Calculation
*Image made for 1.1, exact numbers subject to change.
Character Accuracy Formula
Character Accuracy = General Ranged or Melee Accuracy + Weapon Specific Accuracy + (.25 * Ranged or Melee General + .33 * Opportune Chance) + Ent and Food buffs + Crafted Weapon Accuracy Bonus
Note: If this value exceeds 350, diminishing returns apply by the formula:
Character Accuracy (with Diminishing Returns) = (1050 * Character Accuracy)/(700 + Character Accuracy)
Combat Modifier Formula
Combat Modifiers = (Positioning Accuracy Modifier * Weapon Type Coefficient) + State Debuffs + Ability Buffs + Ability Accuracy Modifiers
See
Positioning Modifiers,
Debuffs, and
Profession Abilities for various information on these numbers.
Total Accuracy Formula
Final Accuracy = (Character Accuracy (with Diminishing Returns) + Combat Modifiers)
Then an Acc v. Def Amplifier is calculated as:
Acc v. Def Amplifier = MAX(1, Final Accuracy / Target's Final Defense)
And finally a PvP Accuracy Bonus of 250, or PvE Accuracy Bonus of 50 is given to reach:
Total Accuracy = Final Accuracy * Acc v. Def Amplifier + PvP or PvE
Accuracy v. Defense Roll
Hit Chance Formula
Hit Chance = (dTotal Accuracy > dTotal Defense)% + 10%
Where dTotalAccuracy, is a dice with Total Accuracy # of sides, and dTotal Defense is a dice with Total Defense # of sides.
For example: A player with 470 Total Accuracy from the above formulas attacks a target with 320 Total Defense. This gives a hit chance of approximately 66%. As of 1.2.1, a flat 10% is added to this to get ~76% hit chance.
Damage Range
Glancing Blow
If an attack has a hit chance >=80%, and a miss is rolled, a glancing blow occurs instead. A glancing blow applies all on hit effects fully, but has greatly reduced damage of the hit itself.